# Cell Language

Cell is a scripting language for actor-based programming. It combines a familiar syntax with a prototype-based object system and strict immutability semantics.

## Basics

### Variables and Constants

```javascript
var x = 10        // mutable variable (block-scoped like let)
def PI = 3.14159  // constant (cannot be reassigned)
```

### Data Types

Cell has six fundamental types:

- **number** — DEC64 decimal floating point (no rounding errors)
- **text** — Unicode strings
- **logical** — `true` or `false`
- **null** — the absence of a value (no `undefined`)
- **array** — ordered, numerically-indexed sequences
- **object** — key-value records with prototype inheritance
- **blob** — binary data (bits, not bytes)
- **function** — first-class callable values

### Literals

```javascript
// Numbers
42
3.14
1_000_000        // underscores for readability

// Text
"hello"
'world'
`template ${x}`  // string interpolation

// Logical
true
false

// Null
null

// Arrays
[1, 2, 3]
["a", "b", "c"]

// Objects
{name: "cell", version: 1}
{x: 10, y: 20}
```

### Operators

```javascript
// Arithmetic
+ - * / %
**              // exponentiation

// Comparison (always strict)
==              // equals (like === in JS)
!=              // not equals (like !== in JS)
< > <= >=

// Logical
&& || !

// Assignment
= += -= *= /=
```

### Control Flow

```javascript
// Conditionals
if (x > 0) {
  log.console("positive")
} else if (x < 0) {
  log.console("negative")
} else {
  log.console("zero")
}

// Ternary
var sign = x > 0 ? 1 : -1

// Loops
for (var i = 0; i < 10; i++) {
  log.console(i)
}

for (var item of items) {
  log.console(item)
}

for (var key in obj) {
  log.console(key, obj[key])
}

while (condition) {
  // body
}

// Control
break
continue
return value
throw "error message"
```

### Functions

```javascript
// Named function
function add(a, b) {
  return a + b
}

// Anonymous function
var multiply = function(a, b) {
  return a * b
}

// Arrow function
var square = x => x * x
var sum = (a, b) => a + b

// Rest parameters
function log_all(...args) {
  for (var arg of args) log.console(arg)
}

// Default parameters
function greet(name, greeting = "Hello") {
  return `${greeting}, ${name}!`
}
```

All closures capture `this` (like arrow functions in JavaScript).

## Arrays

Arrays are **distinct from objects**. They are ordered, numerically-indexed sequences. You cannot add arbitrary string keys to an array.

```javascript
var arr = [1, 2, 3]
arr[0]              // 1
arr[2] = 10         // [1, 2, 10]
length(arr)         // 3

// Array spread
var more = [...arr, 4, 5]  // [1, 2, 10, 4, 5]
```

## Objects

Objects are key-value records with prototype-based inheritance.

```javascript
var point = {x: 10, y: 20}
point.x             // 10
point["y"]          // 20

// Object spread
var point3d = {...point, z: 30}

// Prototype inheritance
var colored_point = {__proto__: point, color: "red"}
colored_point.x     // 10 (inherited)
```

### Prototypes

```javascript
// Create object with prototype
var child = meme(parent)

// Get prototype
var p = proto(child)

// Check prototype chain
isa(child, parent)  // true
```

## Immutability with Stone

The `stone()` function makes values permanently immutable.

```javascript
var config = stone({
  debug: true,
  maxRetries: 3
})

config.debug = false  // Error! Stone objects cannot be modified
```

Stone is **deep** — all nested objects and arrays are also frozen. This cannot be reversed.

```javascript
stone.p(value)  // returns true if value is stone
```

## Built-in Functions

### length(value)

Returns the length of arrays (elements), text (codepoints), blobs (bits), or functions (arity).

```javascript
length([1, 2, 3])      // 3
length("hello")        // 5
length(function(a,b){}) // 2
```

### use(path)

Import a module. Returns the cached, stone value.

```javascript
var math = use('math/radians')
var json = use('json')
```

### isa(value, type)

Check type or prototype chain.

```javascript
isa(42, number)        // true
isa("hi", text)        // true
isa([1,2], array)      // true
isa({}, object)        // true
isa(child, parent)     // true if parent is in prototype chain
```

### reverse(array)

Returns a new array with elements in reverse order.

```javascript
reverse([1, 2, 3])  // [3, 2, 1]
```

### logical(value)

Convert to boolean.

```javascript
logical(0)        // false
logical(1)        // true
logical("true")   // true
logical("false")  // false
logical(null)     // false
```

## Logging

```javascript
log.console("message")   // standard output
log.error("problem")     // error output
```

## Pattern Matching

Cell supports regex patterns in string functions, but not standalone regex objects.

```javascript
text.search("hello world", /world/)
text.replace("hello", /l/g, "L")
```

## Error Handling

```javascript
try {
  riskyOperation()
} catch (e) {
  log.error(e)
}

throw "something went wrong"
```

If an actor has an uncaught error, it crashes.
