Animations in; working poorly

This commit is contained in:
2023-01-16 08:16:39 +00:00
parent 5da19ec407
commit 01256542b6
10 changed files with 150 additions and 65 deletions

View File

@@ -48,7 +48,7 @@ void debugdraw_init()
glGenVertexArrays(1, &rectVAO);
}
void draw_line(int x1, int y1, int x2, int y2)
void draw_line(int x1, int y1, int x2, int y2, float *color)
{
shader_use(rectShader);
float verts[] = {
@@ -56,15 +56,15 @@ void draw_line(int x1, int y1, int x2, int y2)
x2, y2
};
draw_poly(verts, 2);
draw_poly(verts, 2, color);
}
void draw_edge(float *points, int n)
void draw_edge(float *points, int n, float *color)
{
draw_poly(points, n);
draw_poly(points, n, color);
}
void draw_circle(int x, int y, float radius, int pixels)
void draw_circle(int x, int y, float radius, int pixels, float *color, int fill)
{
shader_use(circleShader);
@@ -80,6 +80,8 @@ void draw_circle(int x, int y, float radius, int pixels)
shader_setfloat(circleShader, "radius", radius);
shader_setint(circleShader, "thickness", pixels);
shader_setvec3(circleShader, "dbgColor", color);
shader_setbool(circleShader, "fill", fill);
glBindVertexArray(circleVAO);
glEnableVertexAttribArray(0);
@@ -87,7 +89,7 @@ void draw_circle(int x, int y, float radius, int pixels)
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void draw_rect(int x, int y, int w, int h)
void draw_rect(int x, int y, int w, int h, float *color)
{
float hw = w / 2.f;
float hh = h / 2.f;
@@ -99,7 +101,7 @@ void draw_rect(int x, int y, int w, int h)
x - hw, y + hh
};
draw_poly(verts, 4);
draw_poly(verts, 4, color);
}
void draw_grid(int width, int span)
@@ -113,19 +115,26 @@ void draw_grid(int width, int span)
}
void draw_point(int x, int y, float r)
void draw_point(int x, int y, float r, float *color)
{
draw_circle(x, y, r, r);
draw_circle(x, y, r, r, color, 0);
}
void draw_poly(float *points, int n)
void draw_poly(float *points, int n, float *color)
{
shader_use(rectShader);
shader_setvec3(rectShader, "linecolor", color);
glBindBuffer(GL_ARRAY_BUFFER, rectVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * n * 2, points, GL_DYNAMIC_DRAW);
glBindVertexArray(rectVAO);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
shader_setfloat(rectShader, "alpha", 0.1f);
glDrawArrays(GL_POLYGON, 0, n);
shader_setfloat(rectShader, "alpha", 1.f);
glDrawArrays(GL_LINE_LOOP, 0, n);
}