Animations in; working poorly
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@@ -32,7 +32,12 @@ struct Texture *texture_pullfromfile(const char *path)
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json_value_free(rv);
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tex->opts.gamma = 0;
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tex->anim.ms = 1;
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tex->anim.ms = 2;
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tex->anim.tex = tex;
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texanim_fromframes(&tex->anim, 2);
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tex->anim.loop = 1;
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int n;
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@@ -134,24 +139,26 @@ void tex_gpu_reload(struct Texture *tex)
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//tex_gpu_load(tex);
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}
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void tex_incr_anim(struct anim2d *tex_anim)
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void anim_calc(struct anim2d *anim)
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{
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anim_incr(tex_anim);
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if (!tex_anim->anim->loop && tex_anim->frame == arrlen(tex_anim->anim->st_frames))
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anim_pause(tex_anim);
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anim->size[0] = anim->anim->tex->width * st_s_w(anim->anim->st_frames[anim->frame]);
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anim->size[1] = anim->anim->tex->height * st_s_h(anim->anim->st_frames[anim->frame]);
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}
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void anim_incr(struct anim2d *anim)
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{
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anim->frame = (anim->frame + 1) % arrlen(anim->anim->st_frames);
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//tex_anim_calc_uv(anim);
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if (!anim->anim->loop && anim->frame == arrlen(anim->anim->st_frames))
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anim_pause(anim);
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anim_calc(anim);
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}
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void anim_decr(struct anim2d *anim)
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{
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anim->frame = (anim->frame + arrlen(anim->anim->st_frames) - 1) % arrlen(anim->anim->st_frames);
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//tex_anim_calc_uv(anim);
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anim_calc(anim);
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}
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struct glrect anim_get_rect(struct anim2d *anim)
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@@ -162,22 +169,25 @@ struct glrect anim_get_rect(struct anim2d *anim)
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void anim_setframe(struct anim2d *anim, int frame)
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{
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anim->frame = frame;
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//tex_anim_calc_uv(anim);
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anim_calc(anim);
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}
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void tex_anim_set(struct anim2d *anim)
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void texanim_fromframes(struct TexAnim *anim, int frames)
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{
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if (anim->playing) {
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timer_remove(anim->timer);
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anim->timer = timer_make(1.f / anim->anim->ms, tex_incr_anim, anim);
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if (anim->st_frames) free(anim->st_frames);
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anim->st_frames = calloc(frames, sizeof(*anim->st_frames));
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float width = (float)1/frames;
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for (int i = 0; i < frames; i++) {
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anim->st_frames[i].s0 = width*i;
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anim->st_frames[i].s1 = width*(i+1);
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anim->st_frames[i].t0 = 0.f;
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anim->st_frames[i].t1 = 1.f;
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}
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//tex_anim_calc_uv(anim);
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}
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void tex_gpu_free(struct Texture *tex)
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{
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if (tex->id != 0) {
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@@ -203,6 +213,16 @@ void tex_bind(struct Texture *tex)
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glBindTexture(GL_TEXTURE_2D_ARRAY, tex->id);
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}
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/********************** ANIM2D ****************/
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void anim_load(struct anim2d *anim, const char *path)
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{
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anim->anim = &texture_pullfromfile(path)->anim;
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anim->anim->tex->opts.animation = 1;
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anim_stop(anim);
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anim_play(anim);
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}
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void anim_play(struct anim2d *anim)
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{
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if (anim->playing)
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@@ -214,7 +234,7 @@ void anim_play(struct anim2d *anim)
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anim->playing = 1;
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if (anim->timer == NULL)
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anim->timer = timer_make(1.f / anim->anim->ms, tex_incr_anim, anim);
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anim->timer = timer_make(1.f / anim->anim->ms, anim_incr, anim);
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else
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timerr_settime(anim->timer, 1.f/anim->anim->ms);
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@@ -230,7 +250,6 @@ void anim_stop(struct anim2d *anim)
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anim->frame = 0;
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anim->pausetime = 0;
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timer_stop(anim->timer);
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//tex_anim_calc_uv(anim);
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}
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void anim_pause(struct anim2d *anim)
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