actor delay
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@@ -677,9 +677,9 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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break;
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case 36:
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id2go(js2int(argv[1]))->scale.XY = js2vec2(argv[2]);
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gameobject_apply(id2go(js2int(argv[1])));
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cpSpaceReindexShapesForBody(space, id2go(js2int(argv[1]))->body);
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js2go(argv[1])->scale.XY = js2vec2(argv[2]);
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gameobject_apply(js2go(argv[1]));
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cpSpaceReindexShapesForBody(space, js2go(argv[1])->body);
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break;
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case 37:
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@@ -700,21 +700,21 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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break;
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case 40:
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id2go(js2int(argv[1]))->filter.categories = js2bitmask(argv[2]);
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gameobject_apply(id2go(js2int(argv[1])));
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js2go(argv[1])->filter.categories = js2bitmask(argv[2]);
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gameobject_apply(js2go(argv[1]));
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break;
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case 41:
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id2go(js2int(argv[1]))->filter.mask = js2bitmask(argv[2]);
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gameobject_apply(id2go(js2int(argv[1])));
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js2go(argv[1])->filter.mask = js2bitmask(argv[2]);
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gameobject_apply(js2go(argv[1]));
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break;
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case 42:
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ret = bitmask2js(id2go(js2int(argv[1]))->filter.categories);
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ret = bitmask2js(js2go(argv[1])->filter.categories);
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break;
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case 43:
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ret = bitmask2js(id2go(js2int(argv[1]))->filter.mask);
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ret = bitmask2js(js2go(argv[1])->filter.mask);
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break;
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case 44:
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@@ -1247,7 +1247,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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js2dsp_node(argv[1])->gain = js2number(argv[2]);
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break;
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case 177:
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plugin_node(js2ptr(argv[1]), js2ptr(argv[2]));
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plugin_node(js2dsp_node(argv[1]), js2dsp_node(argv[2]));
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break;
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case 178:
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ret = num2js(js2dsp_node(argv[1])->pan);
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@@ -1263,7 +1263,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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break;
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case 182:
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str = js2str(argv[1]);
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ret = ptr2js(dsp_source(str));
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ret = dsp_node2js(dsp_source(str));
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((sound*)js2dsp_node(ret)->data)->hook = JS_DupValue(js,argv[2]);
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break;
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case 183:
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@@ -1628,9 +1628,9 @@ JSValue duk_q_body(JSContext *js, JSValueConst this, int argc, JSValueConst *arg
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case 7:
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return JS_NewBool(js, phys2d_in_air(go->body));
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case 8:
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// gameobject_delete(goid);
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break;
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case 8:
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gameobject_delete(go2id(go));
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break;
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}
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return JS_UNDEFINED;
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@@ -4,6 +4,7 @@
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struct timer {
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int timerid;
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int on;
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double interval; // Time of timer
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int repeat;
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double remain_time; // How much time until the timer executes
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@@ -162,6 +162,7 @@ int frame_fps() {
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static void process_frame()
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{
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double elapsed = stm_sec(stm_laptime(&frame_t));
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script_evalf("Register.appupdate.broadcast(%g);", elapsed);
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call_stack();
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// ds_advance(bjork, elapsed);
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input_poll(0);
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