single threads; custom timer; letters
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This commit is contained in:
2025-06-04 14:39:58 -05:00
parent 3e87bfd6cc
commit 08557011cb
2 changed files with 213 additions and 127 deletions

View File

@@ -9,6 +9,7 @@
#include <limits.h>
#include <errno.h>
#include <sys/stat.h>
#include <time.h>
#include <SDL3/SDL_atomic.h>
@@ -61,6 +62,107 @@ static Uint32 queue_event;
static SDL_AtomicInt engine_shutdown;
static SDL_Thread **runners = NULL;
// TIMERS
struct timer_entry { uint64_t when_ns; cell_rt *actor; uint32_t id; };
static struct timer_entry *timers = NULL;
static uint32_t timer_counter = 1;
static SDL_Mutex *timer_mutex = NULL; // protects access to timers
static inline uint64_t now_ns()
{
return SDL_GetTicksNS();
}
static void process_due_timers(void)
{
uint64_t tnow = now_ns();
SDL_LockMutex(timer_mutex);
while (arrlen(timers) && timers[0].when_ns <= tnow) {
struct timer_entry te = timers[0];
arrdel(timers, 0);
SDL_UnlockMutex(timer_mutex);
/* Marshal callback into actor mailbox. */
SDL_LockMutex(te.actor->msg_mutex);
int idx = hmgeti(te.actor->timers, te.id);
if (idx != -1) {
JSValue cb = te.actor->timers[idx].value; /* already duped when stored */
hmdel(te.actor->timers, te.id);
letter l;
l.type = LETTER_CALLBACK;
l.callback = cb;
arrput(te.actor->letters, l);
}
SDL_UnlockMutex(te.actor->msg_mutex);
set_actor_state(te.actor);
SDL_LockMutex(timer_mutex);
}
SDL_UnlockMutex(timer_mutex);
}
static uint64_t next_timeout_ns(void)
{
SDL_LockMutex(timer_mutex);
uint64_t timeout = arrlen(timers) ? (timers[0].when_ns - now_ns()) : UINT64_MAX;
SDL_UnlockMutex(timer_mutex);
return timeout;
}
static void timer_insert(struct timer_entry te)
{
SDL_LockMutex(timer_mutex);
size_t n = arrlen(timers);
arrput(timers, te);
for (size_t i = n; i > 0 && timers[i].when_ns < timers[i-1].when_ns; --i) {
struct timer_entry tmp = timers[i];
timers[i] = timers[i-1];
timers[i-1] = tmp;
}
SDL_UnlockMutex(timer_mutex);
}
/* Public API used by JS glue (replaces SDL_AddTimer). */
uint32_t scheduler_add_timer(cell_rt *actor, double seconds, JSValue cb)
{
uint32_t id = SDL_AtomicIncRef((SDL_AtomicInt*)&timer_counter);
uint64_t deadline = now_ns() + (uint64_t)(seconds * 1e9);
SDL_LockMutex(timer_mutex);
timer_insert((struct timer_entry){ deadline, actor, id });
SDL_UnlockMutex(timer_mutex);
/* Stash in actor map so removal/GC works. Duplicated to hold ref. */
SDL_LockMutex(actor->msg_mutex);
hmput(actor->timers, id, JS_DupValue(actor->context, cb));
SDL_UnlockMutex(actor->msg_mutex);
/* Wake a sleeper if this timer is sooner than the current next. */
SDL_SignalCondition(queue_cond);
return id;
}
void scheduler_remove_timer(cell_rt *actor, uint32_t id)
{
SDL_LockMutex(timer_mutex);
for (int i = 0; i < arrlen(timers); ++i) {
if (timers[i].id == id) {
arrdel(timers, i);
break;
}
}
SDL_UnlockMutex(timer_mutex);
SDL_LockMutex(actor->msg_mutex);
int idx = hmgeti(actor->timers, id);
if (idx != -1) {
JS_FreeValue(actor->context, actor->timers[idx].value);
hmdel(actor->timers, id);
}
SDL_UnlockMutex(actor->msg_mutex);
}
static void exit_handler(void)
{
SDL_SetAtomicInt(&engine_shutdown, 1);
@@ -115,8 +217,17 @@ void actor_free(cell_rt *actor)
for (int i = 0; i < arrlen(actor->js_swapchains); i++)
JS_FreeValue(js, actor->js_swapchains[i]);
/* Remove all timers for this actor from the global timer queue */
SDL_LockMutex(timer_mutex);
for (int i = arrlen(timers) - 1; i >= 0; i--) {
if (timers[i].actor == actor) {
arrdel(timers, i);
}
}
SDL_UnlockMutex(timer_mutex);
/* Free timer callbacks stored in actor */
for (int i = 0; i < hmlen(actor->timers); i++) {
SDL_RemoveTimer(actor->timers[i].key);
JS_FreeValue(js, actor->timers[i].value);
}
@@ -124,16 +235,16 @@ void actor_free(cell_rt *actor)
arrfree(actor->js_swapchains);
arrfree(actor->module_registry);
for (int i = 0; i < arrlen(actor->messages); i++)
free(actor->messages[i]);
/* Free all letters in the queue */
for (int i = 0; i < arrlen(actor->letters); i++) {
if (actor->letters[i].type == LETTER_WOTA) {
free(actor->letters[i].wota_data);
} else if (actor->letters[i].type == LETTER_CALLBACK) {
JS_FreeValue(js, actor->letters[i].callback);
}
}
arrfree(actor->messages);
/* If still present, free each JSValue. */
for (int i = 0; i < arrlen(actor->events); i++)
JS_FreeValue(js, actor->events[i]);
arrfree(actor->events);
arrfree(actor->letters);
JSRuntime *rt = JS_GetRuntime(js);
JS_SetInterruptHandler(rt, NULL, NULL);
@@ -331,8 +442,7 @@ cell_rt *create_actor(void *wota)
actor->unneeded = JS_UNDEFINED;
actor->on_exception = JS_UNDEFINED;
arrsetcap(actor->messages, 5);
arrsetcap(actor->events, 5);
arrsetcap(actor->letters, 5);
actor->mutex = SDL_CreateMutex(); /* Protects JSContext + state */
actor->msg_mutex = SDL_CreateMutex(); /* Mailbox queue lock */
@@ -384,8 +494,12 @@ const char *send_message(const char *id, void *msg)
return "Could not get actor from id.";
}
letter l;
l.type = LETTER_WOTA;
l.wota_data = msg;
SDL_LockMutex(target->msg_mutex);
arrput(target->messages, msg);
arrput(target->letters, l);
if (target->ar) {
SDL_RemoveTimer(target->ar);
target->ar = 0;
@@ -397,7 +511,7 @@ const char *send_message(const char *id, void *msg)
return NULL;
}
/* set_actor_state should check if either messages or events are pending. */
/* set_actor_state should check if any letters are pending. */
void set_actor_state(cell_rt *actor)
{
SDL_LockMutex(actor->msg_mutex);
@@ -408,8 +522,7 @@ void set_actor_state(cell_rt *actor)
return;
}
int has_messages = arrlen(actor->messages);
int has_events = arrlen(actor->events);
int has_letters = arrlen(actor->letters);
int has_upcoming = hmlen(actor->timers);
if (actor->state == ACTOR_RUNNING)
@@ -417,7 +530,7 @@ void set_actor_state(cell_rt *actor)
switch(actor->state) {
case ACTOR_IDLE:
if (has_messages || has_events) {
if (has_letters) {
actor->state = ACTOR_READY;
SDL_LockMutex(queue_mutex);
if (actor->main_thread_only) {
@@ -435,7 +548,7 @@ void set_actor_state(cell_rt *actor)
break;
case ACTOR_READY:
if (!has_messages && !has_events) {
if (!has_letters) {
actor->state = ACTOR_IDLE;
goto END;
}
@@ -460,45 +573,48 @@ void actor_turn(cell_rt *actor, int greedy)
SDL_LockMutex(actor->msg_mutex);
actor->state = ACTOR_RUNNING;
int msgs = 0;
int events = 0;
int letters_count = 0;
int need_stop = 0;
JSValue result;
msgs = arrlen(actor->messages);
events = arrlen(actor->events);
letters_count = arrlen(actor->letters);
need_stop = actor->need_stop;
SDL_UnlockMutex(actor->msg_mutex);
if (need_stop) goto KILL;
if (!msgs && !events) goto END;
if (!msgs) goto EVENT;
if (!letters_count) goto END;
MESSAGE:
PROCESS_LETTER:
SDL_LockMutex(actor->msg_mutex);
void *msg = actor->messages[0];
arrdel(actor->messages,0);
letter l = actor->letters[0];
arrdel(actor->letters, 0);
SDL_UnlockMutex(actor->msg_mutex);
SDL_LockMutex(actor->mutex);
JSValue arg = wota2value(actor->context, msg);
free(msg);
if (l.type == LETTER_WOTA) {
JSValue arg = wota2value(actor->context, l.wota_data);
free(l.wota_data);
result = JS_Call(actor->context, actor->message_handle, JS_UNDEFINED, 1, &arg);
uncaught_exception(actor->context, result);
JS_FreeValue(actor->context, arg);
} else if (l.type == LETTER_CALLBACK) {
result = JS_Call(actor->context, l.callback, JS_UNDEFINED, 0, NULL);
uncaught_exception(actor->context, result);
JS_FreeValue(actor->context, l.callback);
}
SDL_UnlockMutex(actor->mutex);
if (!greedy) goto END;
SDL_LockMutex(actor->msg_mutex);
need_stop = actor->need_stop;
msgs = arrlen(actor->messages);
events = arrlen(actor->events);
letters_count = arrlen(actor->letters);
SDL_UnlockMutex(actor->msg_mutex);
if (need_stop) goto KILL;
if (!msgs && !events) goto END;
if (!letters_count) goto END;
SDL_LockMutex(queue_mutex);
int queuen = arrlen(ready_queue);
@@ -507,39 +623,7 @@ void actor_turn(cell_rt *actor, int greedy)
if (queuen != 0)
goto END;
if (msgs)
goto MESSAGE;
EVENT:
SDL_LockMutex(actor->msg_mutex);
JSValue event = actor->events[0];
arrdel(actor->events, 0);
SDL_UnlockMutex(actor->msg_mutex);
SDL_LockMutex(actor->mutex);
result = JS_Call(actor->context, event, JS_UNDEFINED, 0, NULL);
uncaught_exception(actor->context, result);
JS_FreeValue(actor->context, event);
SDL_UnlockMutex(actor->mutex);
if (!greedy) goto END;
SDL_LockMutex(actor->msg_mutex);
events = arrlen(actor->events);
need_stop = actor->need_stop;
SDL_UnlockMutex(actor->msg_mutex);
if (need_stop) goto KILL;
if (!events) goto END;
SDL_LockMutex(queue_mutex);
int n = arrlen(ready_queue);
SDL_UnlockMutex(queue_mutex);
if (n != 0)
goto END;
goto EVENT;
goto PROCESS_LETTER;
END:
#ifdef TRACY_ENABLE
@@ -559,22 +643,6 @@ void actor_turn(cell_rt *actor, int greedy)
actor_free(actor);
}
/* Timer callback adds an event to the queue under evt_mutex. */
Uint32 actor_timer_cb(cell_rt *actor, SDL_TimerID id, Uint32 interval)
{
SDL_LockMutex(actor->msg_mutex);
int idx = hmgeti(actor->timers, id);
if (idx == -1) goto END;
JSValue cb = actor->timers[idx].value;
hmdel(actor->timers, id);
arrput(actor->events, cb);
set_actor_state(actor);
END:
SDL_UnlockMutex(actor->msg_mutex);
return 0;
}
/* JS function that schedules a timer. */
JSValue js_actor_delay(JSContext *js, JSValue self, int argc, JSValue *argv)
@@ -587,18 +655,16 @@ JSValue js_actor_delay(JSContext *js, JSValue self, int argc, JSValue *argv)
JS_ToFloat64(js, &seconds, argv[1]);
if (seconds <= 0) {
SDL_LockMutex(actor->msg_mutex);
JSValue cb = JS_DupValue(js, argv[0]);
arrput(actor->events, cb);
letter l;
l.type = LETTER_CALLBACK;
l.callback = JS_DupValue(js, argv[0]);
arrput(actor->letters, l);
SDL_UnlockMutex(actor->msg_mutex);
return JS_NewInt32(js, -1);
}
Uint64 ns = seconds * SDL_NS_PER_SECOND;
Uint32 id = SDL_AddTimerNS(ns, actor_timer_cb, actor);
uint32_t id = scheduler_add_timer(actor, seconds, argv[0]);
SDL_LockMutex(actor->msg_mutex);
JSValue cb = JS_DupValue(js, argv[0]);
hmput(actor->timers, id, cb);
if (actor->ar) {
SDL_RemoveTimer(actor->ar);
actor->ar = 0;
@@ -611,23 +677,11 @@ JSValue js_actor_delay(JSContext *js, JSValue self, int argc, JSValue *argv)
JSValue js_actor_removetimer(JSContext *js, JSValue self, int argc, JSValue *argv)
{
cell_rt *actor = JS_GetContextOpaque(js);
Uint32 timer_id;
uint32_t timer_id;
JS_ToUint32(js, &timer_id, argv[0]);
if (timer_id == -1) return JS_UNDEFINED;
if (timer_id == (uint32_t)-1) return JS_UNDEFINED;
SDL_RemoveTimer(timer_id);
JSValue cb = JS_UNDEFINED;
SDL_LockMutex(actor->msg_mutex);
int id = hmgeti(actor->timers, timer_id);
if (id != -1) {
cb = actor->timers[id].value;
hmdel(actor->timers, timer_id);
}
SDL_UnlockMutex(actor->msg_mutex);
JS_FreeValue(js,cb);
scheduler_remove_timer(actor, timer_id);
return JS_UNDEFINED;
}
@@ -1567,6 +1621,7 @@ int main(int argc, char **argv)
queue_cond = SDL_CreateCondition();
actors_mutex = SDL_CreateMutex();
event_watchers_mutex = SDL_CreateMutex();
timer_mutex = SDL_CreateMutex();
/* Create the initial actor from the command line */
int actor_argc = argc - script_start;
@@ -1598,25 +1653,43 @@ int main(int argc, char **argv)
signal(SIGABRT, signal_handler);
atexit(exit_handler);
SDL_AddEventWatch(event_watch, NULL);
/* Main loop: pump ready actors */
SDL_Event event;
while (SDL_WaitEvent(&event)) {
if (event.type != queue_event) continue;
const uint64_t fallback_sleep = 1000000ULL; /* 1 ms */
QUEUE:
SDL_LockMutex(queue_mutex);
if (arrlen(main_ready_queue) == 0) {
SDL_UnlockMutex(queue_mutex);
while (!SDL_GetAtomicInt(&engine_shutdown)) {
process_due_timers(); // Process any due timers first
/* Check for SDL events with timeout */
uint64_t to_ns = next_timeout_ns();
if (to_ns == UINT64_MAX || to_ns > fallback_sleep) to_ns = fallback_sleep;
/* Convert nanoseconds to milliseconds for SDL_WaitEventTimeout */
int timeout_ms = (int)(to_ns / 1000000ULL);
if (timeout_ms < 1) timeout_ms = 1;
if (SDL_WaitEventTimeout(&event, timeout_ms)) {
if (event.type == queue_event) {
goto QUEUE;
}
/* Process other SDL events as needed */
continue;
}
cell_rt *actor = main_ready_queue[0];
/* Timeout occurred - check queues anyway */
QUEUE:
SDL_LockMutex(queue_mutex);
cell_rt *actor = NULL;
if (arrlen(main_ready_queue) > 0) {
actor = main_ready_queue[0];
arrdel(main_ready_queue, 0);
}
SDL_UnlockMutex(queue_mutex);
if (actor) {
actor_turn(actor, 0);
}
}
return 0;
}

View File

@@ -7,6 +7,20 @@
#include "qjs_blob.h"
#include "blob.h"
/* Letter type for unified message queue */
typedef enum {
LETTER_WOTA, /* Raw wota message */
LETTER_CALLBACK /* JSValue callback function */
} letter_type;
typedef struct letter {
letter_type type;
union {
void *wota_data; /* For LETTER_WOTA */
JSValue callback; /* For LETTER_CALLBACK */
};
} letter;
#define STATE_VECTOR_LENGTH 624
#define STATE_VECTOR_M 397
@@ -44,8 +58,8 @@ typedef struct cell_rt {
/* Protects JSContext usage */
SDL_Mutex *mutex;
SDL_Mutex *turn;
SDL_Mutex *msg_mutex; /* For messages queue only */
char *id;
MTRand mrand;
@@ -53,9 +67,8 @@ typedef struct cell_rt {
int idx_count;
/* The “mailbox” for incoming messages + a dedicated lock for it: */
void **messages;
JSValue *events;
SDL_Mutex *msg_mutex; /* For messages queue only */
struct letter *letters;
/* CHANGED FOR EVENTS: a separate lock for the actor->events queue */
struct { Uint32 key; JSValue value; } *timers;