line rendering

This commit is contained in:
2023-05-14 03:01:53 +00:00
parent 9a325543ae
commit 0b6566ff8b
7 changed files with 189 additions and 90 deletions

View File

@@ -3,9 +3,7 @@ in vec2 coords;
out vec4 color;
//in int thickness;
in float radius;
//in bool fill;
in vec3 fcolor;
in vec2 pos;

View File

@@ -3,7 +3,7 @@ layout (location = 0) in vec2 vertex;
layout (location = 1) in vec3 acolor;
layout (location = 2) in vec2 apos;
layout (location = 3) in float aradius;
layout (location = 4) in float afill;
//layout (location = 4) in float afill;
out vec2 coords;

View File

@@ -0,0 +1,10 @@
#version 330 core
out vec4 fcolor;
in vec3 color;
in vec2 uv;
void main()
{
fcolor = vec4(color,1.0);
}

View File

@@ -0,0 +1,16 @@
#version 330 core
in vec2 apos;
in vec2 auv;
in vec3 acolor;
out vec3 color;
out vec2 uv;
uniform mat4 proj;
void main()
{
gl_Position = proj * vec4(apos, 0.0, 1.0);
color = acolor;
uv = auv;
}