circle and sprites work with saves
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@@ -21,13 +21,13 @@ extern struct rgba kinematic_color;
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extern struct rgba static_color;
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extern struct rgba sleep_color;
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struct phys2d_shape {
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cpShape *shape;
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int go;
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void *data;
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void (*debugdraw)(void *data);
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float (*moi)(void *data, float mass);
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void (*apply)(void *data);
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};
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/* Circles are the fastest collier type */
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