Draw sprite to GUI
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@@ -13,6 +13,7 @@
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#include "gameobject.h"
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#include "openglrender.h"
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#include "2dphysics.h"
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#include "sprite.h"
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#include "yugine.h"
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@@ -70,6 +71,16 @@ s7_pointer s7_gui_text(s7_scheme *sc, s7_pointer args) {
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return s7_car(args);
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}
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s7_pointer s7_gui_img(s7_scheme *sc, s7_pointer args) {
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const char *img = s7_string(s7_car(args));
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float x = s7_real(s7_cadr(args));
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float y = s7_real(s7_caddr(args));
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gui_draw_img(img, x, y);
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return args;
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}
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s7_pointer s7_settings_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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double val = s7_real(s7_cadr(args));
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@@ -132,18 +143,32 @@ s7_pointer s7_win_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_cadr(args));
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struct window *w = window_i(win);
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/*
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3: return win width
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4: return win height
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*/
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switch (cmd) {
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case 0: // toggle fullscreen
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case 0: /* toggle fullscreen */
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window_togglefullscreen(w);
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break;
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case 1: // Fullscreen on
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case 1: /* Fullscreen on */
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window_makefullscreen(w);
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break;
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case 2: // Fullscreen off
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case 2: /* Fullscreen off */
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window_unfullscreen(w);
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break;
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case 3:
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return s7_make_integer(sc, w->width);
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break;
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case 4:
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return s7_make_integer(sc, w->height);
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break;
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}
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return args;
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@@ -365,6 +390,7 @@ void ffi_load() {
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S7_FUNC(ui_rendertext, 3);
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S7_FUNC(gui_text, 4);
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S7_FUNC(gui_img, 3);
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S7_FUNC(gen_cmd, 2);
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S7_FUNC(sys_cmd, 1);
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