Sprite and collider enabling
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@@ -97,6 +97,9 @@ void phys2d_add_handler_type(int cmd, int go, struct callee c);
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void register_collide(void *sym);
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void phys2d_set_gravity(cpVect v);
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void shape_enable(struct phys2d_shape *shape);
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void shape_disable(struct phys2d_shape *shape);
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cpShape *id2shape(int id);
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struct color {
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