fix some rendering bug
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@@ -67,11 +67,11 @@ function Sun() {
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var bodies = Array(Sun(), Jupiter(), Saturn(), Uranus(), Neptune());
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function offsetMomentum() {
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let px = 0;
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let py = 0;
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let pz = 0;
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var px = 0;
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var py = 0;
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var pz = 0;
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var size = bodies.length;
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for (let i = 0; i < size; i++) {
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for (var i = 0; i < size; i++) {
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var body = bodies[i];
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var mass = body.mass;
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px += body.vx * mass;
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@@ -88,12 +88,12 @@ function offsetMomentum() {
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function advance(dt) {
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var size = bodies.length;
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for (let i = 0; i < size; i++) {
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for (var i = 0; i < size; i++) {
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var bodyi = bodies[i];
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let vxi = bodyi.vx;
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let vyi = bodyi.vy;
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let vzi = bodyi.vz;
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for (let j = i + 1; j < size; j++) {
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var vxi = bodyi.vx;
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var vyi = bodyi.vy;
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var vzi = bodyi.vz;
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for (var j = i + 1; j < size; j++) {
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var bodyj = bodies[j];
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var dx = bodyi.x - bodyj.x;
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var dy = bodyi.y - bodyj.y;
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@@ -117,7 +117,7 @@ function advance(dt) {
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bodyi.vz = vzi;
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}
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for (let i = 0; i < size; i++) {
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for (var i = 0; i < size; i++) {
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var body = bodies[i];
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body.x += dt * body.vx;
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body.y += dt * body.vy;
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@@ -126,16 +126,16 @@ function advance(dt) {
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}
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function energy() {
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let e = 0;
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var e = 0;
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var size = bodies.length;
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for (let i = 0; i < size; i++) {
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for (var i = 0; i < size; i++) {
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var bodyi = bodies[i];
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e += 0.5 * bodyi.mass * ( bodyi.vx * bodyi.vx +
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bodyi.vy * bodyi.vy + bodyi.vz * bodyi.vz );
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for (let j = i + 1; j < size; j++) {
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for (var j = i + 1; j < size; j++) {
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var bodyj = bodies[j];
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var dx = bodyi.x - bodyj.x;
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var dy = bodyi.y - bodyj.y;
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@@ -148,14 +148,41 @@ function energy() {
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return e;
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}
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var n = arg[0] || 1000000
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var n = arg[0] || 100000
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offsetMomentum();
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log.console(`n = ${n}`)
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log.console(energy().toFixed(9))
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for (let i = 0; i < n; i++)
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for (var i = 0; i < n; i++)
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advance(0.01);
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log.console(energy().toFixed(9))
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var js = use('js')
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// Get function metadata
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var fn_info = js.fn_info(advance)
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log.console(`${fn_info.filename}:${fn_info.line}:${fn_info.column}: function: ${fn_info.name}`)
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// Display arguments
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if (fn_info.args && fn_info.args.length > 0) {
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log.console(` args: ${fn_info.args.join(' ')}`)
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}
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// Display local variables
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if (fn_info.locals && fn_info.locals.length > 0) {
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log.console(' locals:')
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for (var i = 0; i < fn_info.locals.length; i++) {
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var local = fn_info.locals[i]
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log.console(` ${local.index}: ${local.type} ${local.name}`)
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}
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}
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// Display stack size
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log.console(` stack_size: ${fn_info.stack_size}`)
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// Display disassembly
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log.console(json.encode(js.disassemble(advance)))
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log.console(js.disassemble(advance).length)
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$_.stop()
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@@ -237,6 +237,8 @@ function translate_draw_commands(commands) {
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src: img.rect
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}
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})
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log.console(json.encode(renderer_commands[renderer_commands.length-1]))
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break
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case "draw_text":
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@@ -397,8 +399,6 @@ function render_step() {
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})
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}
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$_.receiver(e => {
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switch(e.op) {
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case 'resolution':
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@@ -246,7 +246,7 @@ static JSValue js_window_constructor(JSContext *js, JSValueConst new_target, int
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// Handle text input
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JSValue text_input = JS_GetPropertyStr(js, opts, "textInput");
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if (JS_ToBool(js, text_input)) {
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SDL_StartTextInput(window);
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// SDL_StartTextInput(window);
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}
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JS_FreeValue(js, text_input);
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@@ -1781,8 +1781,6 @@ JSC_CCALL(sdl_createWindowAndRenderer,
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#include "qjs_wota.h"
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JSValue js_sdl_video_use(JSContext *js) {
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printf("initing on thread %d\n", SDL_GetThreadID(NULL));
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if (!SDL_Init(SDL_INIT_VIDEO))
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return JS_ThrowInternalError(js, "Unable to initialize video subsystem: %s", SDL_GetError());
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