Music and sound

This commit is contained in:
2023-01-15 15:53:50 +00:00
parent b8f67a8f9e
commit 2731d01bc1
10 changed files with 62 additions and 57 deletions

View File

@@ -15,6 +15,7 @@
#include "anim.h"
#include "yugine.h"
#include "nuke.h"
#include "sound.h"
#include "font.h"
cpVect duk2vec2(duk_context *duk, int p) {
@@ -118,6 +119,22 @@ duk_ret_t duk_cmd(duk_context *duk) {
play_song(duk_to_string(duk, 1), duk_to_string(duk, 2));
break;
case 14:
play_sound(make_sound(duk_to_string(duk, 1)));
break;
case 15:
break;
case 16:
break;
case 17:
break;
}
return 0;
@@ -347,7 +364,10 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
duk_ret_t duk_make_anim2d(duk_context *duk) {
int go = duk_to_int(duk, 0);
const char *path = duk_to_string(duk, 1);
cpVect pos = duk2vec2(duk, 2);
int frames = duk_to_int(duk, 2);
int fps = duk_to_int(duk, 3);
return 0;
}
@@ -437,7 +457,7 @@ void ffi_load()
DUK_FUNC(win_make, 3);
DUK_FUNC(make_sprite, 3);
DUK_FUNC(make_anim2d, 3);
DUK_FUNC(make_anim2d, 4);
DUK_FUNC(make_box2d, 3);
DUK_FUNC(make_circle2d, 3);
DUK_FUNC(cmd, DUK_VARARGS);