Music and sound
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@@ -8,7 +8,6 @@
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struct datastream;
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struct gameobject;
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struct Texture;
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struct sprite {
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mfloat_t pos[2];
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@@ -17,11 +16,12 @@ struct sprite {
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mfloat_t color[3];
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int go;
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int id;
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struct TexAnimation anim;
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struct anim2d anim;
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struct Texture *tex;
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int next;
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};
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int make_sprite(int go);
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struct sprite *id2sprite(int id);
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void sprite_delete(int id);
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