Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL
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@@ -13,9 +13,10 @@
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#include "nuklear.h"
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#include "sokol/sokol_app.h"
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#include "sokol/sokol_gfx.h"
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#include "sokol/sokol_app.h"
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#include "nuklear.h"
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#include "sokol/sokol_nuklear.h"
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struct window;
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