new way to track actor bad memory access

This commit is contained in:
2026-02-13 09:03:33 -06:00
parent 1ba060668e
commit 291304f75d
3 changed files with 139 additions and 50 deletions

66
source/buddy_debug.c Normal file
View File

@@ -0,0 +1,66 @@
/* buddy_debug.c — ASCII visualization for buddy allocator
Included from runtime.c only when DUMP_BUDDY is defined. */
static void buddy_dump(BuddyPool *pool, const char *op,
uint8_t *block, uint8_t order) {
if (!pool || !pool->base) return;
int levels = pool->max_order - BUDDY_MIN_ORDER + 1;
/* Bitmap: one byte per min-block slot */
size_t num_slots = pool->total_size >> BUDDY_MIN_ORDER;
/* Dynamic VLA — pool sizes vary now */
uint8_t *bitmap = alloca(num_slots);
memset(bitmap, 0, num_slots); /* 0 = allocated */
/* Walk all free lists and mark free slots */
for (int i = 0; i < levels; i++) {
for (BuddyBlock *p = pool->free_lists[i]; p; p = p->next) {
size_t off = (uint8_t *)p - pool->base;
size_t slot = off >> BUDDY_MIN_ORDER;
size_t count = 1ULL << i; /* number of min-block slots in this block */
for (size_t s = 0; s < count && (slot + s) < num_slots; s++)
bitmap[slot + s] = 1;
}
}
/* Render 64-char ASCII bar */
size_t slots_per_char = num_slots / 64;
if (slots_per_char == 0) slots_per_char = 1;
char bar[65];
size_t total_free_slots = 0;
for (int c = 0; c < 64; c++) {
size_t base_slot = c * slots_per_char;
size_t free_count = 0;
for (size_t s = 0; s < slots_per_char && (base_slot + s) < num_slots; s++) {
if (bitmap[base_slot + s]) free_count++;
}
total_free_slots += free_count;
/* Majority vote: if more than half are free, show free */
bar[c] = (free_count > slots_per_char / 2) ? '.' : '#';
}
bar[64] = '\0';
size_t blk_offset = block - pool->base;
size_t blk_size = 1ULL << order;
size_t total_free = total_free_slots << BUDDY_MIN_ORDER;
size_t total_alloc = pool->total_size - total_free;
fprintf(stderr, "buddy %s: pool %zuKB order %u (%zuKB) @ +%zuKB allocs=%u\n",
op, pool->total_size / 1024, order, blk_size / 1024,
blk_offset / 1024, pool->alloc_count);
fprintf(stderr, " [%s]\n", bar);
fprintf(stderr, " alloc: %zuKB free: %zuKB total: %zuKB\n",
total_alloc / 1024, total_free / 1024, pool->total_size / 1024);
/* Print free list population */
fprintf(stderr, " free lists:");
for (int i = 0; i < levels; i++) {
int count = 0;
for (BuddyBlock *p = pool->free_lists[i]; p; p = p->next)
count++;
if (count > 0)
fprintf(stderr, " o%d:%d", i + BUDDY_MIN_ORDER, count);
}
fprintf(stderr, "\n");
}