new way to track actor bad memory access
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66
source/buddy_debug.c
Normal file
66
source/buddy_debug.c
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@@ -0,0 +1,66 @@
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/* buddy_debug.c — ASCII visualization for buddy allocator
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Included from runtime.c only when DUMP_BUDDY is defined. */
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static void buddy_dump(BuddyPool *pool, const char *op,
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uint8_t *block, uint8_t order) {
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if (!pool || !pool->base) return;
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int levels = pool->max_order - BUDDY_MIN_ORDER + 1;
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/* Bitmap: one byte per min-block slot */
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size_t num_slots = pool->total_size >> BUDDY_MIN_ORDER;
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/* Dynamic VLA — pool sizes vary now */
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uint8_t *bitmap = alloca(num_slots);
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memset(bitmap, 0, num_slots); /* 0 = allocated */
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/* Walk all free lists and mark free slots */
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for (int i = 0; i < levels; i++) {
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for (BuddyBlock *p = pool->free_lists[i]; p; p = p->next) {
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size_t off = (uint8_t *)p - pool->base;
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size_t slot = off >> BUDDY_MIN_ORDER;
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size_t count = 1ULL << i; /* number of min-block slots in this block */
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for (size_t s = 0; s < count && (slot + s) < num_slots; s++)
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bitmap[slot + s] = 1;
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}
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}
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/* Render 64-char ASCII bar */
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size_t slots_per_char = num_slots / 64;
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if (slots_per_char == 0) slots_per_char = 1;
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char bar[65];
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size_t total_free_slots = 0;
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for (int c = 0; c < 64; c++) {
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size_t base_slot = c * slots_per_char;
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size_t free_count = 0;
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for (size_t s = 0; s < slots_per_char && (base_slot + s) < num_slots; s++) {
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if (bitmap[base_slot + s]) free_count++;
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}
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total_free_slots += free_count;
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/* Majority vote: if more than half are free, show free */
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bar[c] = (free_count > slots_per_char / 2) ? '.' : '#';
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}
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bar[64] = '\0';
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size_t blk_offset = block - pool->base;
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size_t blk_size = 1ULL << order;
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size_t total_free = total_free_slots << BUDDY_MIN_ORDER;
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size_t total_alloc = pool->total_size - total_free;
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fprintf(stderr, "buddy %s: pool %zuKB order %u (%zuKB) @ +%zuKB allocs=%u\n",
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op, pool->total_size / 1024, order, blk_size / 1024,
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blk_offset / 1024, pool->alloc_count);
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fprintf(stderr, " [%s]\n", bar);
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fprintf(stderr, " alloc: %zuKB free: %zuKB total: %zuKB\n",
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total_alloc / 1024, total_free / 1024, pool->total_size / 1024);
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/* Print free list population */
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fprintf(stderr, " free lists:");
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for (int i = 0; i < levels; i++) {
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int count = 0;
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for (BuddyBlock *p = pool->free_lists[i]; p; p = p->next)
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count++;
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if (count > 0)
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fprintf(stderr, " o%d:%d", i + BUDDY_MIN_ORDER, count);
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}
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fprintf(stderr, "\n");
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}
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