This commit is contained in:
2022-06-30 15:31:23 +00:00
parent b49c2b36c9
commit 2bc9bb65af
15 changed files with 143 additions and 106 deletions

View File

@@ -9,8 +9,6 @@
#include <stdlib.h>
#include <window.h>
#define STB_TRUETYPE_IMPLEMENTATION
#define STBTT_STATIC
#include <stb_truetype.h>
static uint32_t VBO = 0;
@@ -22,13 +20,12 @@ unsigned char temp_bitmap[512 * 512];
struct sFont *font;
static struct mShader *shader;
void font_init() {
shader = MakeShader("textvert.glsl", "textfrag.glsl");
void font_init(struct mShader *textshader) {
shader = textshader;
}
void font_frame(struct mSDLWindow *w) {
shader_use(shader);
shader_setmat4(shader, "projection", w->projection);
}
struct sFont *MakeFont(const char *fontfile, int height)
@@ -90,8 +87,7 @@ struct sFont *MakeFont(const char *fontfile, int height)
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 4 * 4, NULL,
GL_DYNAMIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 4 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), 0);
@@ -102,8 +98,7 @@ struct sFont *MakeFont(const char *fontfile, int height)
return newfont;
}
void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
struct mShader *shader, float color[3])
void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct mShader *shader, float color[3])
{
float xpos = cursor[0] + c.Bearing[0] * scale;
float ypos = cursor[1] - (c.Size[1] - c.Bearing[1]) * scale;
@@ -118,6 +113,8 @@ void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
xpos + w, ypos, 1.f, 1.f
};
////// Outline calculation
// float outlineWidth = 1.1;
// float ow = c.Size[0] * scale * outlineWidth;
@@ -126,8 +123,6 @@ void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
// float oxpos = cursor[0] + c.Bearing[0] * scale * outlineWidth - ((ow-w)/2);
// float oypos = cursor[1] - (c.Size[1] - c.Bearing[1]) * scale * outlineWidth - ((oh-h)/2);
// float overts[4*4] = {
// oxpos, oypos + oh, 0.f, 0.f,
// oxpos, oypos, 0.f, 1.f,
@@ -135,12 +130,13 @@ void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
// oxpos + ow, oypos, 1.f, 1.f
// };
/////////// Shadow calculation
/*
float shadowOffset = 6.f;
float sxpos =
cursor[0] + c.Bearing[0] * scale + (scale * shadowOffset);
float sypos =
cursor[1] - (c.Size[1] - c.Bearing[1]) * scale -
(scale * shadowOffset);
float sxpos = cursor[0] + c.Bearing[0] * scale + (scale * shadowOffset);
float sypos = cursor[1] - (c.Size[1] - c.Bearing[1]) * scale - (scale * shadowOffset);
float sverts[4 * 4] = {
sxpos, sypos + h, 0.f, 0.f,
@@ -148,22 +144,20 @@ void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale,
sxpos + w, sypos + h, 1.f, 0.f,
sxpos + w, sypos, 1.f, 1.f
};
*/
glBindTexture(GL_TEXTURE_2D, c.TextureID);
//// Shadow pass
/*
float black[3] = { 0, 0, 0 };
shader_setvec3(shader, "textColor", black);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(sverts), sverts);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
*/
//// Outline pass
//// Character pass
shader_setvec3(shader, "textColor", color);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(verts), verts);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);