Compiling works for Brainstorm
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@@ -205,7 +205,7 @@ void phys2d_edgeaddvert(struct phys2d_edge *edge)
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#include "debugdraw.h"
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#include "gameobject.h"
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#include <math.h>
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#include <chipmunk_unsafe.h>
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#include <chipmunk/chipmunk_unsafe.h>
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void phys2d_applycircle(struct phys2d_circle *circle)
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{
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