This commit is contained in:
2023-05-31 22:33:04 +00:00
parent 5d7b7880ef
commit 33a56e4dc5
4 changed files with 20 additions and 12 deletions

View File

@@ -1,12 +1,14 @@
#version 330 core
in vec2 texcoords;
in vec4 fcolor;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
void main()
{
color = vec4(spriteColor, 1.f) * texture(image, texcoords);
color = fcolor * texture(image, texcoords);
if (color.a <= 0.1f)
discard;

View File

@@ -2,13 +2,15 @@
layout (location = 0) in vec2 vertex;
layout (location = 1) in vec2 uv;
layout (location = 2) in vec4 vColor;
out vec2 texcoords;
out vec4 fcolor;
uniform mat4 proj;
uniform mat4 mpv;
void main()
{
texcoords = uv;
gl_Position = mpv * proj * vec4(vertex, 0.0, 1.0);
fcolor = vColor;
texcoords = uv;
gl_Position = proj * vec4(vertex, 0.0, 1.0);
}