Add portaudio and glfw for static linking
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@@ -72,12 +72,12 @@ extern struct vec *projects;
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struct Texture;
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struct mSDLWindow;
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struct window;
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void pickGameObject(int pickID);
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int is_allowed_extension(const char *ext);
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void editor_init(struct mSDLWindow *window);
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void editor_init(struct window *window);
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void editor_input();
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void editor_render();
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int editor_wantkeyboard();
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