particle render speedup
This commit is contained in:
@@ -20,10 +20,11 @@ out vec2 uv;
|
||||
out vec4 color0;
|
||||
|
||||
uniform mat4 vp;
|
||||
uniform float baseinstance;
|
||||
|
||||
void main()
|
||||
{
|
||||
particle p = par[gl_InstanceIndex];
|
||||
particle p = par[int(baseinstance)+gl_InstanceIndex];
|
||||
gl_Position = vp * p.model * vec4(a_pos, 0.0, 1.0);
|
||||
uv = a_uv;
|
||||
color0 = p.color;
|
||||
|
||||
Reference in New Issue
Block a user