Initial commit
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50
source/engine/level.c
Normal file
50
source/engine/level.c
Normal file
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#include "level.h"
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#include <stdio.h>
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#include <string.h>
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#include "vec.h"
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#include "gameobject.h"
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void save_level(char name[MAXNAME])
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{
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FILE *lfile = res_open(name, "w+");
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if (!lfile) return;
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int objs = gameobjects->len;
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fwrite(&objs, sizeof(objs), 1, lfile);
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for (int i = 0; i < objs; i++) {
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gameobject_save(vec_get(gameobjects, i), lfile);
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}
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fclose(lfile);
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}
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void load_level(char name[MAXNAME])
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{
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FILE *lfile = fopen(name, "r");
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if (!lfile) return;
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int objs;
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fread(&objs, sizeof(objs), 1, lfile);
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vec_clear(gameobjects);
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for (int i = 0; i < objs; i++) {
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struct mGameObject *go = vec_add(gameobjects, NULL);
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fread(go, sizeof(struct mGameObject), 1, lfile);
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gameobject_init(go, lfile);
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}
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fclose(lfile);
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}
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void new_level()
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{
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vec_clear(gameobjects);
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}
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