Rename structs to more sane things
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@@ -36,7 +36,7 @@ void phys2d_shape_apply(struct phys2d_shape *shape)
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cpShapeSetElasticity(shape->shape, shape->go->e);
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}
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void init_phys2dshape(struct phys2d_shape *shape, struct mGameObject *go)
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void init_phys2dshape(struct phys2d_shape *shape, struct gameobject *go)
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{
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shape->go = go;
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phys2d_shape_apply(shape);
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@@ -47,7 +47,7 @@ void phys2d_shape_del(struct phys2d_shape *shape)
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cpSpaceRemoveShape(space, shape->shape);
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}
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struct phys2d_circle *Make2DCircle(struct mGameObject *go)
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struct phys2d_circle *Make2DCircle(struct gameobject *go)
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{
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struct phys2d_circle *new = malloc(sizeof(struct phys2d_circle));
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@@ -59,7 +59,7 @@ struct phys2d_circle *Make2DCircle(struct mGameObject *go)
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return new;
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}
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void phys2d_circleinit(struct phys2d_circle *circle, struct mGameObject *go)
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void phys2d_circleinit(struct phys2d_circle *circle, struct gameobject *go)
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{
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circle->shape.shape = cpSpaceAddShape(space, cpCircleShapeNew(go->body, circle->radius, cpvzero));
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init_phys2dshape(&circle->shape, go);
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@@ -87,7 +87,7 @@ void phys2d_dbgdrawcircle(struct phys2d_circle *circle)
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draw_circle(p.x + (d * cos(a)), p.y + (d * sin(a)), cpCircleShapeGetRadius(circle->shape.shape), 1);
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}
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struct phys2d_segment *Make2DSegment(struct mGameObject *go)
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struct phys2d_segment *Make2DSegment(struct gameobject *go)
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{
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struct phys2d_segment *new = malloc(sizeof(struct phys2d_segment));
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@@ -101,7 +101,7 @@ struct phys2d_segment *Make2DSegment(struct mGameObject *go)
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return new;
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}
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void phys2d_seginit(struct phys2d_segment *seg, struct mGameObject *go)
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void phys2d_seginit(struct phys2d_segment *seg, struct gameobject *go)
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{
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seg->shape.shape = cpSpaceAddShape(space, cpSegmentShapeNew(go->body, cpvzero, cpvzero, seg->thickness));
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init_phys2dshape(&seg->shape, go);
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@@ -120,7 +120,7 @@ void segment_gui(struct phys2d_segment *seg)
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phys2d_applyseg(seg);
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}
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struct phys2d_box *Make2DBox(struct mGameObject *go)
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struct phys2d_box *Make2DBox(struct gameobject *go)
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{
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struct phys2d_box *new = malloc(sizeof(struct phys2d_box));
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@@ -135,7 +135,7 @@ struct phys2d_box *Make2DBox(struct mGameObject *go)
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return new;
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}
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void phys2d_boxinit(struct phys2d_box *box, struct mGameObject *go)
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void phys2d_boxinit(struct phys2d_box *box, struct gameobject *go)
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{
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box->shape.shape =
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cpSpaceAddShape(space,
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@@ -159,7 +159,7 @@ void box_gui(struct phys2d_box *box)
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}
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struct phys2d_poly *Make2DPoly(struct mGameObject *go)
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struct phys2d_poly *Make2DPoly(struct gameobject *go)
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{
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struct phys2d_poly *new = malloc(sizeof(struct phys2d_poly));
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@@ -172,7 +172,7 @@ struct phys2d_poly *Make2DPoly(struct mGameObject *go)
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return new;
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}
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void phys2d_polyinit(struct phys2d_poly *poly, struct mGameObject *go)
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void phys2d_polyinit(struct phys2d_poly *poly, struct gameobject *go)
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{
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cpTransform T = { 0 };
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poly->shape.shape =
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@@ -211,7 +211,7 @@ void poly_gui(struct phys2d_poly *poly)
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phys2d_applypoly(poly);
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}
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struct phys2d_edge *Make2DEdge(struct mGameObject *go)
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struct phys2d_edge *Make2DEdge(struct gameobject *go)
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{
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struct phys2d_edge *new = malloc(sizeof(struct phys2d_edge));
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@@ -225,7 +225,7 @@ struct phys2d_edge *Make2DEdge(struct mGameObject *go)
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return new;
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}
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void phys2d_edgeinit(struct phys2d_edge *edge, struct mGameObject *go)
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void phys2d_edgeinit(struct phys2d_edge *edge, struct gameobject *go)
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{
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edge->shapes[0] =
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cpSpaceAddShape(space,
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