Rename structs to more sane things
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@@ -19,9 +19,9 @@ unsigned char ttf_buffer[1<<25];
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unsigned char temp_bitmap[512 * 512];
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struct sFont *font;
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static struct mShader *shader;
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static struct shader *shader;
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void font_init(struct mShader *textshader) {
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void font_init(struct shader *textshader) {
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shader = textshader;
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shader_use(shader);
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@@ -108,7 +108,7 @@ struct sFont *MakeFont(const char *fontfile, int height)
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return newfont;
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}
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void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct mShader *shader, float color[3])
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void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct shader *shader, float color[3])
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{
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float w = c.Size[0] * scale;
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float h = c.Size[1] * scale;
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