Rename structs to more sane things

This commit is contained in:
2022-11-19 23:13:57 +00:00
parent 3641c246d4
commit 4224594ee4
30 changed files with 216 additions and 201 deletions

View File

@@ -8,7 +8,7 @@
#include <stdbool.h>
#include <chipmunk/chipmunk.h>
struct mShader;
struct shader;
struct sprite;
struct component;
@@ -23,7 +23,7 @@ struct editor {
char rootPrefabName[MAXNAME];
};
struct mGameObject {
struct gameobject {
struct mTransform transform;
struct editor editor;
cpBodyType bodytype;
@@ -36,35 +36,35 @@ struct mGameObject {
char *script;
};
extern struct mGameObject *gameobjects;
extern struct gameobject *gameobjects;
struct mGameObject *MakeGameobject();
struct gameobject *MakeGameobject();
void init_gameobjects();
void gameobject_delete(int id);
void clear_gameobjects();
int number_of_gameobjects();
void set_n_gameobjects(int n);
void setup_model_transform(struct mTransform *t, struct mShader *s, float scale);
void toggleprefab(struct mGameObject *go);
struct mGameObject *get_gameobject_from_id(int id);
void gameobject_save(struct mGameObject *go, FILE * file);
void gameobject_addcomponent(struct mGameObject *go, struct component *c);
void gameobject_delcomponent(struct mGameObject *go, int n);
void gameobject_loadcomponent(struct mGameObject *go, int id);
void setup_model_transform(struct mTransform *t, struct shader *s, float scale);
void toggleprefab(struct gameobject *go);
struct gameobject *get_gameobject_from_id(int id);
void gameobject_save(struct gameobject *go, FILE * file);
void gameobject_addcomponent(struct gameobject *go, struct component *c);
void gameobject_delcomponent(struct gameobject *go, int n);
void gameobject_loadcomponent(struct gameobject *go, int id);
void gameobject_saveprefab(struct mGameObject *go);
void gameobject_saveprefab(struct gameobject *go);
void gameobject_makefromprefab(char *path);
void gameobject_syncprefabs(char *revertPath);
void gameobject_revertprefab(struct mGameObject *go);
void gameobject_revertprefab(struct gameobject *go);
void gameobject_init(struct mGameObject *go, FILE * fprefab);
void gameobject_init(struct gameobject *go, FILE * fprefab);
void gameobject_update(struct mGameObject *go);
void gameobject_update(struct gameobject *go);
void update_gameobjects();
void gameobject_move(struct mGameObject *go, float xs, float ys);
void gameobject_rotate(struct mGameObject *go, float as);
void gameobject_move(struct gameobject *go, float xs, float ys);
void gameobject_rotate(struct gameobject *go, float as);
void object_gui(struct mGameObject *go);
void object_gui(struct gameobject *go);
#endif