Rename structs to more sane things

This commit is contained in:
2022-11-19 23:13:57 +00:00
parent 3641c246d4
commit 4224594ee4
30 changed files with 216 additions and 201 deletions

View File

@@ -4,7 +4,7 @@
#include <stdint.h>
struct mLight {
struct mGameObject *go;
struct gameobject *go;
uint8_t color[3];
float strength;
int dynamic;
@@ -21,8 +21,8 @@ struct mPointLight {
struct mPointLight *MakePointlight();
void pointlight_prepshader(struct mPointLight *light,
struct mShader *shader, int num);
void pointlights_prepshader(struct mShader *shader);
struct shader *shader, int num);
void pointlights_prepshader(struct shader *shader);
struct mSpotLight {
@@ -38,9 +38,9 @@ struct mSpotLight {
struct mSpotLight *MakeSpotlight();
void spotlight_gui(struct mSpotLight *light);
void spotlight_prepshader(struct mSpotLight *light, struct mShader *shader,
void spotlight_prepshader(struct mSpotLight *light, struct shader *shader,
int num);
void spotlights_prepshader(struct mShader *shader);
void spotlights_prepshader(struct shader *shader);
@@ -49,7 +49,7 @@ struct mDirectionalLight {
};
void dlight_prepshader(struct mDirectionalLight *light,
struct mShader *shader);
struct shader *shader);
struct mDirectionalLight *MakeDLight();
extern struct mDirectionalLight *dLight;