Rename structs to more sane things
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@@ -7,7 +7,7 @@
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#include <string.h>
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#include <stdlib.h>
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void DrawMesh(struct mMesh *mesh, struct mShader *shader)
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void DrawMesh(struct mesh *mesh, struct shader *shader)
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{
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// bind appropriate textures
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uint32_t diffuseNr = 1;
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@@ -49,17 +49,17 @@ void DrawMesh(struct mMesh *mesh, struct mShader *shader)
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}
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void DrawMeshAgain(struct mMesh *mesh)
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void DrawMeshAgain(struct mesh *mesh)
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{
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glDrawElements(GL_TRIANGLES, (mesh->ie - mesh->indices),
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GL_UNSIGNED_INT, 0);
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}
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struct mMesh *MakeMesh(struct Vertex *vertices, struct Vertex *ve,
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struct mesh *MakeMesh(struct Vertex *vertices, struct Vertex *ve,
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uint32_t * indices, uint32_t * ie,
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struct Texture *textures, struct Texture *te)
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{
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struct mMesh *newmesh = (struct mMesh *) malloc(sizeof(struct mMesh));
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struct mesh *newmesh = (struct mesh *) malloc(sizeof(struct mesh));
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newmesh->vertices = vertices;
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newmesh->ve = ve;
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newmesh->indices = indices;
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@@ -71,7 +71,7 @@ struct mMesh *MakeMesh(struct Vertex *vertices, struct Vertex *ve,
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return newmesh;
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}
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void setupmesh(struct mMesh *mesh)
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void setupmesh(struct mesh *mesh)
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{
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// create buffers/arrays
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glGenVertexArrays(1, &mesh->VAO);
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