Rename structs to more sane things

This commit is contained in:
2022-11-19 23:13:57 +00:00
parent 3641c246d4
commit 4224594ee4
30 changed files with 216 additions and 201 deletions

View File

@@ -4,7 +4,7 @@
#include "mathc.h"
#include <stdint.h>
struct mShader;
struct shader;
struct Texture;
#define MAX_BONE_INFLUENCE 4
@@ -21,7 +21,7 @@ struct Vertex {
float m_Weights[MAX_BONE_INFLUENCE];
};
struct mMesh {
struct mesh {
struct Vertex *vertices;
struct Vertex *ve;
uint32_t *indices;
@@ -31,11 +31,11 @@ struct mMesh {
uint32_t VAO, VBO, EBO;
};
struct mMesh *MakeMesh(struct Vertex *vertices, struct Vertex *ve,
struct mesh *MakeMesh(struct Vertex *vertices, struct Vertex *ve,
uint32_t * indices, uint32_t * ie,
struct Texture *textures, struct Texture *te);
void setupmesh(struct mMesh *mesh); /* Loads mesh into the GPU */
void DrawMesh(struct mMesh *mesh, struct mShader *shader);
void DrawMeshAgain(struct mMesh *mesh); /* Draws whatever mesh was drawn last */
void setupmesh(struct mesh *mesh); /* Loads mesh into the GPU */
void DrawMesh(struct mesh *mesh, struct shader *shader);
void DrawMeshAgain(struct mesh *mesh); /* Draws whatever mesh was drawn last */
#endif