Rename structs to more sane things
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@@ -27,21 +27,21 @@ static GLuint depthMapFBO = 0;
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static GLuint depthMap = 0;
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const unsigned int SHADOW_WIDTH = 2048, SHADOW_HEIGHT = 2048;
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static struct mShader *outlineShader;
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static struct mShader *modelShader;
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static struct mShader *shadowShader;
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static struct shader *outlineShader;
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static struct shader *modelShader;
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static struct shader *shadowShader;
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struct mShader *spriteShader = NULL;
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struct mShader *animSpriteShader = NULL;
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static struct mShader *textShader;
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static struct mShader *diffuseShader;
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struct shader *spriteShader = NULL;
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struct shader *animSpriteShader = NULL;
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static struct shader *textShader;
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static struct shader *diffuseShader;
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struct sFont *stdFont;
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static struct mShader *debugDepthQuad;
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static struct mShader *debugColorPickShader;
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static struct mShader *debugGridShader;
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static struct mShader *debugGizmoShader;
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static struct shader *debugDepthQuad;
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static struct shader *debugColorPickShader;
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static struct shader *debugGridShader;
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static struct shader *debugGizmoShader;
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struct mStaticActor *gizmo;
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@@ -81,7 +81,7 @@ bool renderRefraction = true;
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bool renderReflection = true;
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///// for editing
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struct mGameObject *selectedobject = NULL;
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struct gameobject *selectedobject = NULL;
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char objectName[200] = { '\0' }; // object name buffer
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GLuint debugColorPickBO = 0;
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