Rename structs to more sane things

This commit is contained in:
2022-11-19 23:13:57 +00:00
parent 3641c246d4
commit 4224594ee4
30 changed files with 216 additions and 201 deletions

View File

@@ -27,21 +27,21 @@ static GLuint depthMapFBO = 0;
static GLuint depthMap = 0;
const unsigned int SHADOW_WIDTH = 2048, SHADOW_HEIGHT = 2048;
static struct mShader *outlineShader;
static struct mShader *modelShader;
static struct mShader *shadowShader;
static struct shader *outlineShader;
static struct shader *modelShader;
static struct shader *shadowShader;
struct mShader *spriteShader = NULL;
struct mShader *animSpriteShader = NULL;
static struct mShader *textShader;
static struct mShader *diffuseShader;
struct shader *spriteShader = NULL;
struct shader *animSpriteShader = NULL;
static struct shader *textShader;
static struct shader *diffuseShader;
struct sFont *stdFont;
static struct mShader *debugDepthQuad;
static struct mShader *debugColorPickShader;
static struct mShader *debugGridShader;
static struct mShader *debugGizmoShader;
static struct shader *debugDepthQuad;
static struct shader *debugColorPickShader;
static struct shader *debugGridShader;
static struct shader *debugGizmoShader;
struct mStaticActor *gizmo;
@@ -81,7 +81,7 @@ bool renderRefraction = true;
bool renderReflection = true;
///// for editing
struct mGameObject *selectedobject = NULL;
struct gameobject *selectedobject = NULL;
char objectName[200] = { '\0' }; // object name buffer
GLuint debugColorPickBO = 0;