Rename structs to more sane things
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@@ -6,8 +6,8 @@
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struct mCamera;
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struct window;
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extern struct mShader *spriteShader;
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extern struct mShader *animSpriteShader;
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extern struct shader *spriteShader;
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extern struct shader *animSpriteShader;
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extern struct sprite *tsprite;
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@@ -32,7 +32,7 @@ extern float far_plane;
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extern char objectName[];
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extern GLuint debugColorPickBO;
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extern struct mGameObject *selectedobject;
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extern struct gameobject *selectedobject;
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enum RenderMode {
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LIT,
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