Rename structs to more sane things

This commit is contained in:
2022-11-19 23:13:57 +00:00
parent 3641c246d4
commit 4224594ee4
30 changed files with 216 additions and 201 deletions

View File

@@ -9,7 +9,7 @@ static int numShadowCasters = 0;
struct mStaticActor *curActor = NULL;
void staticactor_draw_dbg_color_pick(struct mShader *s)
void staticactor_draw_dbg_color_pick(struct shader *s)
{
for (int i = 0; i < numModels; i++) {
shader_setvec3(s, "PickingColor", models[i]->obj.editor.color);
@@ -19,7 +19,7 @@ void staticactor_draw_dbg_color_pick(struct mShader *s)
}
void staticactor_draw_models(struct mShader *s)
void staticactor_draw_models(struct shader *s)
{
for (int i = 0; i < numModels; i++) {
setup_model_transform(&models[i]->obj.transform, s, 1.f);
@@ -27,7 +27,7 @@ void staticactor_draw_models(struct mShader *s)
}
}
void staticactor_draw_shadowcasters(struct mShader *s)
void staticactor_draw_shadowcasters(struct shader *s)
{
for (int i = 0; i < numShadowCasters; i++) {
setup_model_transform(&shadow_casters[i]->obj.transform, s, 1.f);