Rename structs to more sane things
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@@ -9,7 +9,7 @@ static int numShadowCasters = 0;
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struct mStaticActor *curActor = NULL;
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void staticactor_draw_dbg_color_pick(struct mShader *s)
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void staticactor_draw_dbg_color_pick(struct shader *s)
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{
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for (int i = 0; i < numModels; i++) {
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shader_setvec3(s, "PickingColor", models[i]->obj.editor.color);
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@@ -19,7 +19,7 @@ void staticactor_draw_dbg_color_pick(struct mShader *s)
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}
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void staticactor_draw_models(struct mShader *s)
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void staticactor_draw_models(struct shader *s)
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{
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for (int i = 0; i < numModels; i++) {
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setup_model_transform(&models[i]->obj.transform, s, 1.f);
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@@ -27,7 +27,7 @@ void staticactor_draw_models(struct mShader *s)
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}
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}
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void staticactor_draw_shadowcasters(struct mShader *s)
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void staticactor_draw_shadowcasters(struct shader *s)
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{
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for (int i = 0; i < numShadowCasters; i++) {
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setup_model_transform(&shadow_casters[i]->obj.transform, s, 1.f);
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