Rename structs to more sane things
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@@ -6,16 +6,16 @@
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#include "shader.h"
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struct mStaticActor {
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struct mGameObject obj;
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struct mModel *model;
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struct gameobject obj;
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struct model *model;
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char *modelPath;
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char currentModelPath[MAXPATH];
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bool castShadows;
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};
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void staticactor_draw_dbg_color_pick(struct mShader *s);
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void staticactor_draw_models(struct mShader *s);
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void staticactor_draw_shadowcasters(struct mShader *s);
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void staticactor_draw_dbg_color_pick(struct shader *s);
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void staticactor_draw_models(struct shader *s);
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void staticactor_draw_shadowcasters(struct shader *s);
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struct mStaticActor *MakeStaticActor();
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void staticactor_gui(struct mStaticActor *sa);
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