Makefile fix to easily make linux, windows, web; DBG flag set correctly

This commit is contained in:
2023-09-03 17:50:02 +00:00
parent 3e0dc30645
commit 467f7b29ea
13 changed files with 87 additions and 79 deletions

116
Makefile
View File

@@ -5,51 +5,73 @@ UNAME != uname
# Options
# DBG --- build with debugging symbols and logging
# ED --- build with or without editor
# OPT --- Optimize
# Temp to strip long emcc paths to just emcc
CC := $(notdir $(CC))
DBG ?= 1
QFLAGS :=
ifdef DBG
QFLAGS += -O0 -g -DDBG
INFO :=
ifeq ($(DBG),1)
QFLAGS += -g
INFO = dbg
ifeq ($(CC),tcc)
QFLAGS +=
endif
else
QFLAGS += -O2
QFLAGS += -DNDEBUG -s
INFO = rel
CC = clang
endif
ifdef OPT
QFLAGS += -flto
endif
ifdef ED
QFLAGS += -DED
endif
QFLAGS += -DHAVE_CEIL -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF
# Uncomment for smallest binary
# QFLAGS += -ffunction-sections -fdata-sections -Wl,--gc-sections -fno-stack-protector -fomit-frame-pointer -fno-math-errno -fno-unroll-loops -fmerge-all-constants -fno-ident -mfpmath=387 -fsingle-precision-constant -ffast-math
PTYPE != uname -m
LINKER_FLAGS = $(QFLAGS)
ELIBS = engine quickjs
PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" --exclude="./include" -czf $(DISTDIR)/$(DIST) .
ZIP = .tar.gz
ARCH = x64
ifeq ($(OS), Windows_NT)
QFLAGS += -mwin32
LINKER_FLAGS +=
ELIBS = engine kernel32 user32 shell32 dxgi quickjs gdi32 ws2_32 ole32 winmm setupapi m
EXT = .exe
else ifeq ($(OS), WEB)
LINKER_FLAGS += -sFULL_ES3
ELIBS = engine pthread quickjs GL c m dl
CC = emcc
EXT = .html
LINKER_FLAGS += -mwin32 -static
ELIBS += kernel32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
EXT = .exe
PLAT = w64
PKGCMD = zip -r $(DISTDIR)/$(DIST) $(BIN) --exclude "./*.a" --exclude="./obj" --exclude="./include"
ZIP = .zip
else ifeq ($(CC), emcc)
LINKER_FLAGS += -sFULL_ES3
ELIBS += pthread quickjs GL c m dl
CC = emcc
EXT = .html
PLAT = html5
else
LINKER_FLAGS += -L/usr/local/lib -pthread -rdynamic
ELIBS = engine pthread quickjs GL c m dl X11 Xi Xcursor EGL asound
UNAME != uname -s
ifeq ($(UNAME), Linux)
LINKER_FLAGS += -pthread -rdynamic
ELIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
PLAT = linux-$(ARCH)
endif
ifeq ($(UNAME), Darwin)
ifeq ($(PLATFORM), macosx)
ELIBS = Coca QuartzCore OpenGL
PLAT = mac-$(ARCH)
else ifeq ($(PLATFORM), iphoneos)
ELIBS = Foundation UIKit OpenGLES GLKit
endif
endif
endif
BIN = bin/$(CC)/$(INFO)/
@@ -103,7 +125,6 @@ DEPENDS = $(objects:.o=.d)
-include $(DEPENDS)
ENGINE = $(BIN)libengine.a
INCLUDE = $(BIN)include
SCRIPTS = $(shell ls source/scripts/*.js)
@@ -111,53 +132,48 @@ LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
MYTAG = $(VER)_$(PTYPE)_$(INFO)
DIST = $(NAME)-$(MYTAG).tar.gz
DIST = yugine-$(PLAT)-$(COM)$(ZIP)
DISTDIR = ./dist
yugine: $(BIN)yugine
.DEFAULT_GOAL := all
all: $(DISTDIR)/$(DIST)
$(NAME): $(BIN)$(NAME)
DESTDIR ?= ~/.bin
install: $(DISTDIR)/$(DIST)
@echo Unpacking $(DIST) in $(DESTDIR)
# @unzip $(DISTDIR)/$(DIST) -d $(DESTDIR)
@cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) $(BIN)libquickjs.a
@echo Linking $(NAME)
$(CC) $< $(LINK) -o $(BIN)$(NAME)
@echo Finished build
$(BIN)$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/*
$(DISTDIR)/$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/*
@echo Creating distribution $(DIST)
@mkdir -p $(BIN)dist
@cp $(BIN)$(NAME) $(BIN)dist
@cp -rf assets/* $(BIN)dist
@cp -rf source/shaders $(BIN)dist
@cp -r source/scripts $(BIN)dist
@tar czf $(DIST) --directory $(BIN)dist .
@mv $(DIST) $(BIN)
@mkdir -p $(DISTDIR)
@cp -rf assets/* $(BIN)
@cp -rf source/shaders $(BIN)
@cp -r source/scripts $(BIN)
@$(PKGCMD)
$(BIN)libquickjs.a:
make -C quickjs clean
make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC)
cp quickjs/libquickjs.* $(BIN)
dist: $(BIN)$(DIST)
install: $(BIN)$(DIST)
@echo Unpacking $(DIST) in $(DESTDIR)
@cp $(BIN)$(DIST) $(DESTDIR)
@tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR)
@rm $(DESTDIR)/$(DIST)
$(ENGINE): $(eobjects)
@echo Making library engine.a
@ar r $(ENGINE) $(eobjects)
@mkdir -p $(INCLUDE)
@cp -u -r $(ehead) $(INCLUDE)
@llvm-ar r $(ENGINE) $(eobjects)
$(objprefix)/%.o:%.c
@mkdir -p $(@D)
@echo Making C object $@
@echo Making C object $@ OS $(OS)
@$(CC) $(COMPILER_FLAGS)
.PHONY: clean
clean:
@echo Cleaning project
@rm -rf bin/*
@rm -f *.gz
@rm -rf dist/*