Makefile fix to easily make linux, windows, web; DBG flag set correctly
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116
Makefile
116
Makefile
@@ -5,51 +5,73 @@ UNAME != uname
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# Options
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# DBG --- build with debugging symbols and logging
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# ED --- build with or without editor
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# OPT --- Optimize
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# Temp to strip long emcc paths to just emcc
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CC := $(notdir $(CC))
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DBG ?= 1
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QFLAGS :=
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ifdef DBG
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QFLAGS += -O0 -g -DDBG
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INFO :=
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ifeq ($(DBG),1)
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QFLAGS += -g
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INFO = dbg
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ifeq ($(CC),tcc)
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QFLAGS +=
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endif
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else
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QFLAGS += -O2
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QFLAGS += -DNDEBUG -s
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INFO = rel
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CC = clang
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endif
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ifdef OPT
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QFLAGS += -flto
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endif
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ifdef ED
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QFLAGS += -DED
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endif
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QFLAGS += -DHAVE_CEIL -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF
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# Uncomment for smallest binary
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# QFLAGS += -ffunction-sections -fdata-sections -Wl,--gc-sections -fno-stack-protector -fomit-frame-pointer -fno-math-errno -fno-unroll-loops -fmerge-all-constants -fno-ident -mfpmath=387 -fsingle-precision-constant -ffast-math
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PTYPE != uname -m
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LINKER_FLAGS = $(QFLAGS)
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ELIBS = engine quickjs
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PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" --exclude="./include" -czf $(DISTDIR)/$(DIST) .
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ZIP = .tar.gz
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ARCH = x64
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ifeq ($(OS), Windows_NT)
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QFLAGS += -mwin32
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LINKER_FLAGS +=
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ELIBS = engine kernel32 user32 shell32 dxgi quickjs gdi32 ws2_32 ole32 winmm setupapi m
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EXT = .exe
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else ifeq ($(OS), WEB)
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LINKER_FLAGS += -sFULL_ES3
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ELIBS = engine pthread quickjs GL c m dl
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CC = emcc
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EXT = .html
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LINKER_FLAGS += -mwin32 -static
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ELIBS += kernel32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m
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EXT = .exe
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PLAT = w64
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PKGCMD = zip -r $(DISTDIR)/$(DIST) $(BIN) --exclude "./*.a" --exclude="./obj" --exclude="./include"
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ZIP = .zip
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else ifeq ($(CC), emcc)
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LINKER_FLAGS += -sFULL_ES3
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ELIBS += pthread quickjs GL c m dl
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CC = emcc
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EXT = .html
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PLAT = html5
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else
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LINKER_FLAGS += -L/usr/local/lib -pthread -rdynamic
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ELIBS = engine pthread quickjs GL c m dl X11 Xi Xcursor EGL asound
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UNAME != uname -s
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ifeq ($(UNAME), Linux)
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LINKER_FLAGS += -pthread -rdynamic
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ELIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
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PLAT = linux-$(ARCH)
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endif
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ifeq ($(UNAME), Darwin)
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ifeq ($(PLATFORM), macosx)
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ELIBS = Coca QuartzCore OpenGL
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PLAT = mac-$(ARCH)
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else ifeq ($(PLATFORM), iphoneos)
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ELIBS = Foundation UIKit OpenGLES GLKit
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endif
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endif
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endif
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BIN = bin/$(CC)/$(INFO)/
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@@ -103,7 +125,6 @@ DEPENDS = $(objects:.o=.d)
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-include $(DEPENDS)
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ENGINE = $(BIN)libengine.a
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INCLUDE = $(BIN)include
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SCRIPTS = $(shell ls source/scripts/*.js)
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@@ -111,53 +132,48 @@ LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS)
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MYTAG = $(VER)_$(PTYPE)_$(INFO)
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DIST = $(NAME)-$(MYTAG).tar.gz
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DIST = yugine-$(PLAT)-$(COM)$(ZIP)
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DISTDIR = ./dist
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yugine: $(BIN)yugine
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.DEFAULT_GOAL := all
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all: $(DISTDIR)/$(DIST)
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$(NAME): $(BIN)$(NAME)
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DESTDIR ?= ~/.bin
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install: $(DISTDIR)/$(DIST)
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@echo Unpacking $(DIST) in $(DESTDIR)
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# @unzip $(DISTDIR)/$(DIST) -d $(DESTDIR)
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@cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
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$(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) $(BIN)libquickjs.a
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@echo Linking $(NAME)
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$(CC) $< $(LINK) -o $(BIN)$(NAME)
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@echo Finished build
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$(BIN)$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/*
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$(DISTDIR)/$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/*
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@echo Creating distribution $(DIST)
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@mkdir -p $(BIN)dist
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@cp $(BIN)$(NAME) $(BIN)dist
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@cp -rf assets/* $(BIN)dist
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@cp -rf source/shaders $(BIN)dist
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@cp -r source/scripts $(BIN)dist
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@tar czf $(DIST) --directory $(BIN)dist .
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@mv $(DIST) $(BIN)
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@mkdir -p $(DISTDIR)
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@cp -rf assets/* $(BIN)
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@cp -rf source/shaders $(BIN)
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@cp -r source/scripts $(BIN)
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@$(PKGCMD)
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$(BIN)libquickjs.a:
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make -C quickjs clean
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make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC)
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cp quickjs/libquickjs.* $(BIN)
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dist: $(BIN)$(DIST)
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install: $(BIN)$(DIST)
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@echo Unpacking $(DIST) in $(DESTDIR)
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@cp $(BIN)$(DIST) $(DESTDIR)
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@tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR)
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@rm $(DESTDIR)/$(DIST)
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$(ENGINE): $(eobjects)
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@echo Making library engine.a
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@ar r $(ENGINE) $(eobjects)
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@mkdir -p $(INCLUDE)
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@cp -u -r $(ehead) $(INCLUDE)
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@llvm-ar r $(ENGINE) $(eobjects)
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$(objprefix)/%.o:%.c
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@mkdir -p $(@D)
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@echo Making C object $@
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@echo Making C object $@ OS $(OS)
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@$(CC) $(COMPILER_FLAGS)
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.PHONY: clean
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clean:
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@echo Cleaning project
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@rm -rf bin/*
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@rm -f *.gz
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@rm -rf dist/*
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