flip, scale, angle works for subobject movement
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@@ -82,6 +82,7 @@ component.sprite.ur = {
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color:[1,1,1],
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layer:0,
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enabled:true,
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toString() { return "sprite"; },
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};
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sprite.inputs = {};
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@@ -644,6 +645,7 @@ component.circle2d = Object.copy(collider2d, {
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ur: {
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radius:10,
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offset:[0,0],
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toString() { return "circle2d"; },
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},
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});
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