video rendering
This commit is contained in:
@@ -40,6 +40,7 @@ float gridOpacity = 0.3f;
|
||||
|
||||
mfloat_t proj[16];
|
||||
|
||||
|
||||
// Debug render modes
|
||||
bool renderGizmos = false;
|
||||
bool showGrid = true;
|
||||
@@ -233,6 +234,7 @@ float cam_zoom() { return zoom; }
|
||||
void add_zoom(float val) { zoom = val; }
|
||||
|
||||
mfloat_t projection[16] = {0.f};
|
||||
float hudproj[16] = {0.f};
|
||||
|
||||
HMM_Vec3 dirl_pos = {4, 100, 20};
|
||||
|
||||
@@ -281,8 +283,7 @@ void openglRender(struct window *window) {
|
||||
pos.y - zoom * window->height / 2,
|
||||
pos.y + zoom * window->height / 2, -1.f, 1.f);
|
||||
|
||||
mfloat_t ui_projection[16] = {0.f};
|
||||
mat4_ortho(ui_projection, 0, window->width, 0, window->height, -1.f, 1.f);
|
||||
mat4_ortho(hudproj, 0, window->width, 0, window->height, -1.f, 1.f);
|
||||
|
||||
sprite_draw_all();
|
||||
sprite_flush();
|
||||
|
||||
Reference in New Issue
Block a user