add position calculations 2d
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@@ -202,6 +202,27 @@ void phys2d_circledel(struct phys2d_circle *c)
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phys2d_shape_del(&c->shape);
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}
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cpVect world2go(struct gameobject *go, cpVect worldpos)
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{
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worldpos = cpvsub(worldpos, cpBodyGetPosition(go->body));
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worldpos = cpvmult(worldpos, 1/go->scale);
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return worldpos;
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}
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cpVect go2world(struct gameobject *go, cpVect gopos)
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{
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cpVect pos = cpBodyGetPosition(go->body);
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float angle = cpBodyGetAngle(go->body);
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cpTransform T = {0};
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T.a = go->scale * go->flipx * cos(angle);
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T.b = -sin(angle) * go->scale;
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T.c = sin(angle) * go->scale;
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T.d = go->scale * go->flipy * cos(angle);
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T.tx = pos.x;
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T.ty = pos.y;
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return cpTransformPoint(T, gopos);
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}
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cpTransform body2transform(cpBody *body)
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{
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cpTransform T = {0};
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