Fixed anim2d bug; fixed sound bug; free oneshots now

This commit is contained in:
2023-01-16 19:20:07 +00:00
parent 01256542b6
commit 4ee6e1683b
8 changed files with 48 additions and 90 deletions

View File

@@ -17,6 +17,9 @@
#include "nuke.h"
#include "sound.h"
#include "font.h"
#include "sound.h"
#include "music.h"
#include "level.h"
struct color duk2color(duk_context *duk, int p)
{
@@ -185,8 +188,7 @@ duk_ret_t duk_register_collide(duk_context *duk) {
int go = duk_get_int(duk, 3);
struct callee c = {fn, obj};
phys2d_add_handler_type(0, go, c);
phys2d_add_handler_type(cmd, go, c);
return 0;
}
@@ -378,8 +380,6 @@ duk_ret_t duk_make_sprite(duk_context *duk) {
duk_ret_t duk_make_anim2d(duk_context *duk) {
int go = duk_to_int(duk, 0);
const char *path = duk_to_string(duk, 1);
int frames = duk_to_int(duk, 2);
int fps = duk_to_int(duk, 3);
int sprite = make_sprite(go);
struct sprite *sp = id2sprite(sprite);