Nuklear bindings
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@@ -162,7 +162,12 @@ void openglRender(struct window *window)
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////// TEXT && GUI
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glBindBuffer(GL_UNIFORM_BUFFER, projUBO);
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glBufferSubData(GL_UNIFORM_BUFFER, 0, 64, ui_projection);
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call_gui();
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nuke_start();
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call_nk_gui();
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nuke_end();
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}
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void BindUniformBlock(GLuint shaderID, const char *bufferName, GLuint bufferBind)
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