Editor works again
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@@ -102,7 +102,7 @@ void gameobject_saveprefab(struct mGameObject *go)
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{
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char prefabfname[60] = { '\0' };
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strncat(prefabfname, go->editor.prefabName, MAXNAME);
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strncat(prefabfname, ".yugh", 10);
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strncat(prefabfname, EXT_PREFAB, 10);
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FILE *pfile = fopen(prefabfname, "w+");
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gameobject_save(go, pfile);
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fclose(pfile);
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