Improved log; fixed texture loading and hash table
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@@ -65,7 +65,7 @@ extern int show_desktop;
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struct vec;
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struct gameproject;
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struct mSprite;
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struct sprite;
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extern struct gameproject *cur_project;
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extern struct vec *projects;
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@@ -104,6 +104,6 @@ void get_levels();
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int obj_gui_hierarchy(struct mGameObject *selected);
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void sprite_gui(struct mSprite *sprite);
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void sprite_gui(struct sprite *sprite);
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#endif
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