Makefile now tracks headers
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@@ -107,7 +107,6 @@ void openglInit(struct mSDLWindow *window)
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////// MAKE SHADERS
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outlineShader = MakeShader("outlinevert.glsl", "outline.glsl");
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textShader = MakeShader("textvert.glsl", "textfrag.glsl");
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spriteShader = MakeShader("spritevert.glsl", "spritefrag.glsl");
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animSpriteShader =
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MakeShader("animspritevert.glsl", "animspritefrag.glsl");
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@@ -116,6 +115,8 @@ void openglInit(struct mSDLWindow *window)
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stdFont = MakeFont("notosans.ttf", 300);
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text_settype(stdFont);
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//glEnable(GL_STENCIL_TEST);
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glClearColor(editorClearColor[0], editorClearColor[1],
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editorClearColor[2], editorClearColor[3]);
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@@ -137,7 +138,7 @@ void openglInit(struct mSDLWindow *window)
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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shader_setUBO(spriteShader, "Projection", 0);
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shader_setUBO(textShader, "Projection", 0);
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/* shader_setUBO(textShader, "Projection", 0);*/
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shader_setUBO(animSpriteShader, "Projection", 0);
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@@ -622,7 +623,7 @@ void openglRender3d(struct mSDLWindow *window, struct mCamera *mcamera)
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shader_setmat4(textShader, "projection", window->projection);
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mfloat_t fontpos[2] = { 25.f, 25.f };
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mfloat_t fontcolor[3] = { 0.5f, 0.8f, 0.2f };
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text_settype(stdFont, textShader);
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text_settype(stdFont);
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renderText("Sample text", fontpos, 0.4f,
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fontcolor, -1.f);
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