engine
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@@ -963,8 +963,9 @@ void game_stop() { physOn = 0; }
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void game_pause() { physOn = 0; }
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void sprite_gui(struct mSprite *sprite) {
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nuke_nel(2);
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nk_labelf(ctx, NK_TEXT_LEFT, "Path %s", sprite->tex->path);
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// ImGui::SameLine();
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if (nk_button_label(ctx, "Load texture") && selected_asset != NULL) {
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sprite_loadtex(sprite, selected_asset->filename);
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@@ -978,10 +979,9 @@ void sprite_gui(struct mSprite *sprite) {
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// if (ImGui::ImageButton ((void *) (intptr_t) sprite->tex->id, ImVec2(50,
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// 50))) {
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}
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nk_property_float2(ctx, "Sprite Position", -1.f, sprite->pos, 0.f, 0.01f,
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0.01f);
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nk_property_float2(ctx, "Sprite Position", -1.f, sprite->pos, 0.f, 0.01f, 0.01f);
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nk_layout_row_dynamic(ctx, 25, 3);
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nuke_nel(3);
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if (nk_button_label(ctx, "C")) {
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sprite->pos[0] = -0.5f;
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sprite->pos[1] = -0.5f;
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