engine
This commit is contained in:
@@ -89,10 +89,9 @@ void gameobject_save(struct mGameObject *go, FILE * file)
|
||||
fwrite(go, sizeof(*go), 1, file);
|
||||
|
||||
vec_store(go->components, file);
|
||||
|
||||
for (int i = 0; i < go->components->len; i++) {
|
||||
struct component *c = vec_get(go->components, i);
|
||||
fwrite(c, c->datasize, 1, file);
|
||||
fwrite(c->data, c->datasize, 1, file);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,8 +121,8 @@ void gameobject_init(struct mGameObject *go, FILE * fprefab)
|
||||
vec_load(go->components, fprefab);
|
||||
|
||||
for (int i = 0; i < go->components->len; i++) {
|
||||
struct component *newc = vec_set(go->components, i, &components[((struct component *) vec_get(go->components, i))->id]);
|
||||
|
||||
vec_set(go->components, i, &components[((struct component *) vec_get(go->components, i))->id]);
|
||||
struct component *newc = vec_get(go->components, i);
|
||||
newc->go = go;
|
||||
newc->data = malloc(newc->datasize);
|
||||
fread(newc->data, newc->datasize, 1, fprefab);
|
||||
@@ -210,19 +209,22 @@ void object_gui(struct mGameObject *go)
|
||||
|
||||
draw_point(temp_pos[0], temp_pos[1], 3);
|
||||
|
||||
nk_property_float2(ctx, "Position", 0.f, temp_pos, 1.f, 0.01f, 0.01f);
|
||||
nk_property_float2(ctx, "Position", -1000000.f, temp_pos, 1000000.f, 1.f, 0.5f);
|
||||
|
||||
cpVect tvect = { temp_pos[0], temp_pos[1] };
|
||||
cpBodySetPosition(go->body, tvect);
|
||||
|
||||
float mtry = cpBodyGetAngle(go->body);
|
||||
float modtry = fmodf(mtry * RAD2DEGS, 360.f);
|
||||
if (modtry < 0.f)
|
||||
modtry += 360.f;
|
||||
|
||||
float modtry2 = modtry;
|
||||
nk_property_float(ctx, "Angle", -1000.f, &modtry, 1000.f, 0.5f, 0.5f);
|
||||
modtry -= modtry2;
|
||||
cpBodySetAngle(go->body, mtry + (modtry * DEG2RADS));
|
||||
|
||||
nk_property_float(ctx, "Scale", 0.f, &go->scale, 1000.f, 0.01f, 0.001f);
|
||||
nk_property_float(ctx, "Scale", 0.f, &go->scale, 1000.f, 0.01f, go->scale * 0.01f);
|
||||
|
||||
nk_layout_row_dynamic(ctx, 25, 3);
|
||||
nk_radio_button_label(ctx, "Static", &go->bodytype, CP_BODY_TYPE_STATIC);
|
||||
@@ -242,8 +244,7 @@ void object_gui(struct mGameObject *go)
|
||||
int n = -1;
|
||||
|
||||
for (int i = 0; i < go->components->len; i++) {
|
||||
struct component *c =
|
||||
(struct component *) vec_get(go->components, i);
|
||||
struct component *c = vec_get(go->components, i);
|
||||
|
||||
if (c->draw_debug)
|
||||
c->draw_debug(c->data);
|
||||
|
||||
Reference in New Issue
Block a user