fix crash
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This commit is contained in:
2025-03-28 14:44:57 -05:00
parent 34035ae6ac
commit 58cad839b6
4 changed files with 13 additions and 306 deletions

View File

@@ -105,16 +105,6 @@ sprite_pipeline.target = {
depth: "d32 float s8"
};
var appy = {};
appy.inputs = {};
if (os.platform() === "macos") {
appy.inputs["S-q"] = os.exit;
}
appy.inputs["M-f4"] = os.exit;
controller.player[0].control(appy);
prosperon.window = prosperon.engine_start(config);
var driver = "vulkan"
@@ -123,258 +113,31 @@ switch(os.platform()) {
driver = "vulkan"
break
case "Windows":
// driver = "direct3d12"
driver = "vulkan"
driver = "direct3d12"
break
case "macOS":
driver = "metal"
break
}
render._main = prosperon.window.make_gpu(false,driver)
render._main = prosperon.window.make_renderer(driver)
prosperon.gpu = render._main
render._main.window = prosperon.window
render._main.claim_window(prosperon.window)
render._main.set_swapchain('sdr', 'vsync')
var whiteimage = {}
whiteimage.surface = graphics.make_surface([1,1])
whiteimage.surface.rect({x:0,y:0,width:1,height:1}, [1,1,1,1])
whiteimage.texture = render._main.load_texture(whiteimage.surface)
//var imgui = use('imgui')
//if (imgui) imgui.init(render._main, prosperon.window)
var imgui = use('imgui')
if (imgui) imgui.init(render._main, prosperon.window)
var imgui
var unit_transform = os.make_transform();
var cur = {};
cur.images = [];
cur.samplers = [];
var tbuffer;
function full_upload(buffers) {
var cmds = render._main.acquire_cmd_buffer();
tbuffer = render._main.upload(cmds, buffers, tbuffer);
cmds.submit();
}
full_upload[prosperon.DOC] = `Acquire a command buffer and upload the provided data buffers to the GPU, then submit.
:param buffers: An array of data buffers to be uploaded.
:return: None
`
function bind_pipeline(pass, pipeline) {
make_pipeline(pipeline)
pass.bind_pipeline(pipeline.gpu)
pass.pipeline = pipeline;
}
bind_pipeline[prosperon.DOC] = `Ensure the specified pipeline is created on the GPU and bind it to the given render pass.
:param pass: The current render pass to bind the pipeline to.
:param pipeline: The pipeline object containing shader and state info.
:return: None
`
var main_pass;
var cornflower = [62/255,96/255,113/255,1];
function get_pipeline_ubo_slot(pipeline, name) {
if (!pipeline.vertex.reflection.ubos) return;
for (var i = 0; i < pipeline.vertex.reflection.ubos.length; i++) {
var ubo = pipeline.vertex.reflection.ubos[i];
if (ubo.name.endsWith(name))
return i;
}
return undefined;
}
get_pipeline_ubo_slot[prosperon.DOC] = `Return the index of a uniform buffer block within the pipeline's vertex reflection data by name suffix.
:param pipeline: The pipeline whose vertex reflection is inspected.
:param name: A string suffix to match against the uniform buffer block name.
:return: The integer index of the matching UBO, or undefined if not found.
`
function transpose4x4(val) {
var out = [];
out[0] = val[0]; out[1] = val[4]; out[2] = val[8]; out[3] = val[12];
out[4] = val[1]; out[5] = val[5]; out[6] = val[9]; out[7] = val[13];
out[8] = val[2]; out[9] = val[6]; out[10] = val[10];out[11] = val[14];
out[12] = val[3];out[13] = val[7];out[14] = val[11];out[15] = val[15];
return out;
}
transpose4x4[prosperon.DOC] = `Return a new 4x4 matrix array that is the transpose of the passed matrix.
:param val: An array of length 16 representing a 4x4 matrix in row-major format.
:return: A new array of length 16 representing the transposed matrix.
`
function ubo_obj_to_array(pipeline, name, obj) {
var ubo;
for (var i = 0; i < pipeline.vertex.reflection.ubos.length; i++) {
ubo = pipeline.vertex.reflection.ubos[i];
if (ubo.name.endsWith(name)) break;
}
var type = pipeline.vertex.reflection.types[ubo.type];
var len = 0;
for (var mem of type.members)
len += type_to_byte_count(mem.type);
var buf = new ArrayBuffer(len);
var view = new DataView(buf);
for (var mem of type.members) {
var val = obj[mem.name];
if (!val) throw new Error (`Could not find ${mem.name} on supplied object`);
if (mem.name === 'model')
val = transpose4x4(val.array());
for (var i = 0; i < val.length; i++)
view.setFloat32(mem.offset + i*4, val[i],true);
}
return buf;
}
ubo_obj_to_array[prosperon.DOC] = `Construct an ArrayBuffer containing UBO data from the provided object, matching the pipeline's reflection info.
:param pipeline: The pipeline whose vertex reflection is read for UBO structure.
:param name: The name suffix that identifies the target UBO in the reflection data.
:param obj: An object whose properties match the UBO members.
:return: An ArrayBuffer containing packed UBO data.
`
function type_to_byte_count(type) {
switch (type) {
case 'float': return 4;
case 'vec2': return 8;
case 'vec3': return 12;
case 'vec4': return 16;
case 'mat4': return 64;
default: throw new Error("Unknown or unsupported float-based type: " + type);
}
}
type_to_byte_count[prosperon.DOC] = `Return the byte size for known float-based types.
:param type: A string type identifier (e.g., 'float', 'vec2', 'vec3', 'vec4', 'mat4').
:return: Integer number of bytes.
`
var sprite_model_ubo = {
model: unit_transform,
color: [1,1,1,1]
};
var shader_cache = {};
var shader_times = {};
function make_pipeline(pipeline) {
if (pipeline.hasOwnProperty("gpu")) return; // this pipeline has already been made
if (typeof pipeline.vertex === 'string')
pipeline.vertex = make_shader(pipeline.vertex);
if (typeof pipeline.fragment === 'string')
pipeline.fragment = make_shader(pipeline.fragment)
// 1) Reflection data for vertex shader
var refl = pipeline.vertex.reflection
if (!refl || !refl.inputs || !Array.isArray(refl.inputs)) {
pipeline.gpu = render._main.make_pipeline(pipeline);
return;
}
var inputs = refl.inputs
var buffer_descriptions = []
var attributes = []
// 2) Build buffer + attribute for each reflection input
for (var i = 0; i < inputs.length; i++) {
var inp = inputs[i]
var typeStr = inp.type
var nameStr = (inp.name || "").toUpperCase()
var pitch = 4
var fmt = "float1"
if (typeStr == "vec2") {
pitch = 8
fmt = "float2"
} else if (typeStr == "vec3") {
pitch = 12
fmt = "float3"
} else if (typeStr == "vec4") {
if (nameStr.indexOf("COLOR") >= 0) {
pitch = 16
fmt = "color"
} else {
pitch = 16
fmt = "float4"
}
}
buffer_descriptions.push({
slot: i,
pitch: pitch,
input_rate: "vertex",
instance_step_rate: 0,
name:inp.name.split(".").pop()
})
attributes.push({
location: inp.location,
buffer_slot: i,
format: fmt,
offset: 0
})
}
pipeline.vertex_buffer_descriptions = buffer_descriptions
pipeline.vertex_attributes = attributes
pipeline.gpu = render._main.make_pipeline(pipeline);
}
make_pipeline[prosperon.DOC] = `Create and store a GPU pipeline object if it has not already been created.
:param pipeline: An object describing the pipeline state, shaders, and reflection data.
:return: None
`
var shader_type;
function make_shader(sh_file) {
var file = `shaders/${shader_type}/${sh_file}.${shader_type}`
if (shader_cache[file]) return shader_cache[file]
var refl = json.decode(io.slurp(`shaders/reflection/${sh_file}.json`))
var shader = {
code: io.slurpbytes(file),
format: shader_type,
stage: sh_file.endsWith("vert") ? "vertex" : "fragment",
num_samplers: refl.separate_samplers ? refl.separate_samplers.length : 0,
num_textures: 0,
num_storage_buffers: refl.separate_storage_buffers ? refl.separate_storage_buffers.length : 0,
num_uniform_buffers: refl.ubos ? refl.ubos.length : 0,
entrypoint: shader_type === "msl" ? "main0" : "main"
}
shader.gpu = render._main.make_shader(shader)
shader.reflection = refl;
shader_cache[file] = shader
shader.file = sh_file
return shader
}
make_shader[prosperon.DOC] = `Load and compile a shader from disk, caching the result. Reflective metadata is also loaded.
:param sh_file: The base filename (without extension) of the shader to compile.
:return: A shader object with GPU and reflection data attached.
`
// helpful render devices. width and height in pixels; diagonal in inches.
render.device = {
pc: { width: 1920, height: 1080 },
@@ -433,64 +196,6 @@ var std_sampler = {
compare: false
};
function upload_model(model) {
var bufs = [];
for (var i in model) {
if (typeof model[i] !== 'object') continue;
bufs.push(model[i]);
}
render._main.upload(this, bufs);
}
upload_model[prosperon.DOC] = `Upload all buffer-like properties of the given model to the GPU.
:param model: An object whose buffer properties are to be uploaded.
:return: None
`
function bind_model(pass, pipeline, model) {
var buffers = pipeline.vertex_buffer_descriptions;
var bufs = [];
if (buffers)
for (var b of buffers) {
if (b.name in model) bufs.push(model[b.name])
else throw Error (`could not find buffer ${b.name} on model`);
}
pass.bind_buffers(0,bufs);
pass.bind_index_buffer(model.indices);
}
bind_model[prosperon.DOC] = `Bind the model's vertex and index buffers for the given pipeline and render pass.
:param pass: The current render pass.
:param pipeline: The pipeline object with vertex buffer descriptions.
:param model: The model object containing matching buffers and an index buffer.
:return: None
`
function bind_mat(pass, pipeline, mat) {
var imgs = [];
var refl = pipeline.fragment.reflection;
if (refl.separate_images) {
for (var i of refl.separate_images) {
if (i.name in mat) {
var tex = mat[i.name];
imgs.push({texture:tex.texture, sampler:tex.sampler});
} else
throw Error (`could not find all necessary images: ${i.name}`)
}
pass.bind_samplers(false, 0,imgs);
}
}
bind_mat[prosperon.DOC] = `Bind the material images and samplers needed by the pipeline's fragment shader.
:param pass: The current render pass.
:param pipeline: The pipeline whose fragment shader reflection indicates required textures.
:param mat: An object mapping the required image names to {texture, sampler}.
:return: None
`
function group_sprites_by_texture(sprites, mesh) {
if (sprites.length === 0) return;
for (var i = 0; i < sprites.length; i++) {

View File

@@ -1364,7 +1364,7 @@ int main(int argc, char **argv)
io_actor = create_actor(2, io_argv);
/* Create the initial actor from the main command line. */
char **margv = malloc(sizeof(char *) * argc + 2);
char **margv = malloc(sizeof(char *) * (argc + 2));
for (int i = 0; i < argc; i++) margv[i] = strdup(argv[i]);
margv[argc] = "--main";
margv[argc+1] = "1";
@@ -1390,8 +1390,8 @@ int main(int argc, char **argv)
if (event.type == queue_event)
goto QUEUE;
// WotaBuffer wb = event2wota(&event);
// send_message(io_actor->id, wb.data);
WotaBuffer wb = event2wota(&event);
send_message(io_actor->id, wb.data);
continue;
QUEUE:

View File

@@ -21,7 +21,7 @@ prosperon.win = prosperon.engine_start({
url: "https://prosperon.dev"
})
var ren = prosperon.win.make_renderer("metal")
var ren = prosperon.win.make_renderer("vulkan")
function loop() {
ren.draw_color([1,1,1,1])
@@ -50,5 +50,7 @@ $_.send(ioguy, {
$_.receiver(e => {
if (e.type === 'quit')
os.quit()
os.exit()
else
console.log(json.encode(e))
})