fix texture color issue on macos
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@@ -5,6 +5,9 @@
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float4 main(PSInput input) : SV_TARGET
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{
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float4 color = input.color;
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color.a = abs(sdf.circle(input.uv, 1)) <= 0.05 ? 1:0 ;
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float2 p = input.uv;
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p -= 0.5;
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p *= 2;
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color.a = abs(sdf.circle(p, 1)) <= 0.005 ? 1:0 ;
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return color;
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}
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