physics fixes
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@@ -138,6 +138,8 @@ void phys2d_setup_handlers(int go);
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int *phys2d_query_shape(struct phys2d_shape *shape);
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int *phys2d_query_box_points(cpVect pos, cpVect wh, cpVect *points, int n);
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void flush_collide_cbs();
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void phys2d_reindex_body(cpBody *body);
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cpVect world2go(struct gameobject *go, cpVect worldpos);
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cpVect go2world(struct gameobject *go, cpVect gopos);
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