Added pawn system for input via scheme
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@@ -75,7 +75,7 @@ void draw_circle(int x, int y, float radius, int pixels)
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};
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glBindBuffer(GL_ARRAY_BUFFER, circleVBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(verts), &verts, GL_DYNAMIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_DYNAMIC_DRAW);
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shader_setfloat(circleShader, "radius", radius);
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shader_setint(circleShader, "thickness", pixels);
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