Added pawn system for input via scheme
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@@ -686,8 +686,7 @@ void editor_project_gui() {
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startobjectgui:
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if (selectedobject) {
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draw_point(selectedobject->transform.position[0],
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selectedobject->transform.position[1], 5);
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draw_point(selectedobject->transform.position[0], selectedobject->transform.position[1], 5);
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NK_FORCE(gameobject)
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