Moved source file locations for easier compiling; cleaned up Makefile; cleaned up opengl code
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@@ -16,8 +16,7 @@ struct mCamera {
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void camera_2d_update(struct mCamera *camera, float deltaT);
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mfloat_t *getviewmatrix(mfloat_t view[MAT4_SIZE],
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const struct mCamera *const camera);
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mfloat_t *getviewmatrix(mfloat_t view[MAT4_SIZE], const struct mCamera *const camera);
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void cam_goto_object(struct mCamera *cam, struct mTransform *transform);
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void cam_inverse_goto(struct mCamera *cam, struct mTransform *transform);
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