Using TCC again; add clang-format
This commit is contained in:
@@ -83,7 +83,7 @@ void querylist(cpShape *shape, cpContactPointSet *points, void *data)
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void querylistbodies(cpBody *body, void *data)
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{
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cpBB *bbox = data;
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cpBB *bbox = data;
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if (cpBBContainsVect(*bbox, cpBodyGetPosition(body))) {
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int go = body2id(body);
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if (go < 0) return;
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@@ -137,7 +137,6 @@ int *phys2d_query_box(cpVect pos, cpVect wh)
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if (qhits) arrfree(qhits);
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cpSpaceShapeQuery(space, box, querylist, NULL);
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cpSpaceEachBody(space, querylistbodies, &bbox);
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cpShapeFree(box);
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@@ -207,6 +206,7 @@ void phys2d_init()
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}
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void phys2d_set_gravity(cpVect v) {
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YughInfo("Set gravity to %g %g", v.x, v.y);
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cpSpaceSetGravity(space, v);
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}
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@@ -668,7 +668,7 @@ void duk_call_phys_cb(cpVect norm, struct callee c, int hit, cpArbiter *arb)
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JS_SetPropertyStr(js, obj, "hit", JS_NewInt32(js, hit));
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JS_SetPropertyStr(js, obj, "sensor", JS_NewBool(js, cpShapeGetSensor(shape2)));
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JS_SetPropertyStr(js, obj, "velocity", vec2js(cpArbiterGetSurfaceVelocity(arb)));
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JS_Call(js, c.fn, c.obj, 1, &obj);
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script_callee(c, 1, &obj);
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}
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#define CTYPE_BEGIN 0
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@@ -692,26 +692,26 @@ static cpBool handle_collision(cpArbiter *arb, int type)
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cpVect norm1 = cpArbiterGetNormal(arb);
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cpVect vel1 = cpArbiterGetSurfaceVelocity(arb);
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/*
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switch (type) {
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case CTYPE_BEGIN:
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for (int i = 0; i < arrlen(go->shape_cbs); i++)
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if (go->shape_cbs[i].shape == pshape1)
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duk_call_phys_cb(norm1, go->shape_cbs[i].cbs.begin, g2, arb);
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if (go->cbs.begin.obj)
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if (!JS_IsNull(go->cbs.begin.obj))
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duk_call_phys_cb(norm1, go->cbs.begin, g2, arb);
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break;
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case CTYPE_SEP:
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if (go->cbs.separate.obj)
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if (!JS_IsNull(go->cbs.separate.obj))
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duk_call_phys_cb(norm1, go->cbs.separate, g2, arb);
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break;
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}
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*/
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return 1;
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}
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@@ -10,17 +10,5 @@
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#define PI 3.14159265358979323846264338327950288f
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#define DEG2RADS 0.0174532925199432957692369076848861271344287188854172545609719144f
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#define RAD2DEGS 57.2958f
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#define MSAA_SAMPLES 2
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/* S7 Scheme defines */
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#define INITIAL_HEAP_SIZE 4096
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#define INITIAL_STACK_SIZE 4096
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#define DEFAULT_BIGNUM_PRECISION 128
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#define WITH_PURE_S7 0
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#define WITH_SYSTEM_EXTRAS 0
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#define WITH_C_LOADER 0
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#define WITH_NUMBER_SEPARATOR 1
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#endif
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@@ -26,6 +26,7 @@
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#include "debugdraw.h"
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#include "stb_ds.h"
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#include <ftw.h>
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#include <assert.h>
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#include "miniaudio.h"
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@@ -276,6 +277,11 @@ JSValue duk_nuke(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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if (JS_IsString(argv[1]))
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str = JS_ToCString(js,argv[1]);
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else {
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JSValue tostr = JS_ToString(js,argv[1]);
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str = JS_ToCString(js,argv[1]);
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JS_FreeValue(js,tostr);
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}
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struct nk_rect rect = nk_rect(0,0,0,0);
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JSValue ret = JS_NULL;
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@@ -375,34 +381,46 @@ JSValue duk_win_make(JSContext *js, JSValueConst this, int argc, JSValueConst *a
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JSValue duk_spline_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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{
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static_assert(sizeof(tsReal)*2 == sizeof(cpVect));
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tsBSpline spline;
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int n = js_arrlen(argv[4]);
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int d = js2int(argv[2]);
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cpVect points[n*d];
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int d = js2int(argv[2]); /* dimensions */
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int degrees = js2int(argv[1]);
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int type = js2int(argv[3]);
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JSValue ctrl_pts = argv[4];
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int n = js_arrlen(ctrl_pts);
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size_t nsamples = js2int(argv[5]);
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cpVect points[n];
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tsStatus status;
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ts_bspline_new(n, d, js2int(argv[1]), js2int(argv[3]), &spline, &status);
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ts_bspline_new(n, d, degrees, type, &spline, &status);
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if (status.code)
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YughCritical("Spline creation error %d: %s", status.code, status.message);
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for (int i = 0; i < n; i++)
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points[i] = js2vec2(JS_GetPropertyUint32(js, argv[4], i));
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points[i] = js2vec2(JS_GetPropertyUint32(js, ctrl_pts, i));
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ts_bspline_set_control_points(&spline, points, NULL);
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ts_bspline_set_control_points(&spline, (tsReal*)points, &status);
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size_t nsamples = js2int(argv[5]);
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if (status.code)
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YughCritical("Spline creation error %d: %s", status.code, status.message);
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cpVect samples[nsamples];
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static_assert(sizeof(tsReal)*2 == sizeof(cpVect));
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size_t rsamples;
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ts_bspline_sample(&spline, nsamples, &samples, &rsamples, NULL);
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/* TODO: This does not work with Clang/GCC due to UB */
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ts_bspline_sample(&spline, nsamples, (tsReal**)&samples, &rsamples, &status);
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if (status.code)
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YughCritical("Spline creation error %d: %s", status.code, status.message);
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JSValue arr = JS_NewArray(js);
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for (int i = 0; i < nsamples; i++) {
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JSValue psample;
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JSValue psample = JS_NewArray(js);
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JS_SetPropertyUint32(js, psample, 0, float2js(samples[i].x));
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JS_SetPropertyUint32(js, psample, 1, float2js(samples[i].y));
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JS_SetPropertyUint32(js, arr, i, psample);
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@@ -943,7 +961,9 @@ JSValue duk_register_collide(JSContext *js, JSValueConst this, int argc, JSValue
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{
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int cmd = js2int(argv[0]);
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int go = js2int(argv[3]);
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struct callee c = {argv[1], argv[2]};
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struct callee c;
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c.fn = argv[1];
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c.obj = argv[2];
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switch(cmd) {
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case 0:
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@@ -1237,14 +1257,14 @@ JSValue duk_cmd_box2d(JSContext *js, JSValueConst this, int argc, JSValueConst *
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JSValue duk_make_circle2d(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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{
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int go = js2int(argv[0]);
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int go = js2int(argv[0]);
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double radius = js2number(argv[1]);
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struct phys2d_circle *circle = Make2DCircle(go);
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circle->radius = radius;
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circle->offset = js2vec2(argv[2]);
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struct phys2d_circle *circle = Make2DCircle(go);
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circle->radius = radius;
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circle->offset = js2vec2(argv[2]);
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phys2d_applycircle(circle);
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phys2d_applycircle(circle);
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JSValue circleval = JS_NewObject(js);
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JS_SetPropertyStr(js, circleval, "id", ptr2js(circle));
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@@ -1306,8 +1326,6 @@ JSValue duk_make_edge2d(JSContext *js, JSValueConst this, int argc, JSValueConst
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int go = js2int(argv[0]);
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struct phys2d_edge *edge = Make2DEdge(go);
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int arridx = 1;
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int n = js_arrlen(argv[1]);
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cpVect points[n];
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@@ -96,12 +96,14 @@ void go_shape_apply(cpBody *body, cpShape *shape, struct gameobject *go)
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cpShapeSetFriction(shape, go->f);
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cpShapeSetElasticity(shape, go->e);
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cpShapeSetCollisionType(shape, go2id(go));
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cpShapeFilter filter;
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/* cpShapeFilter filter;
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filter.group = go2id(go);
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filter.categories = 1<<go->layer;
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filter.mask = category_masks[go->layer];
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cpShapeSetFilter(shape, filter);
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*/
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}
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void go_shape_moi(cpBody *body, cpShape *shape, struct gameobject *go)
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