2D sprite animations; timers
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@@ -21,6 +21,7 @@ void script_editor();
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void script_call(const char *f);
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void script_call_sym(void *sym);
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void script_call_sym_args(void *sym, void *args);
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void call_callee(struct callee *c);
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int script_has_sym(void *sym);
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void script_eval_w_env(const char *s, void *env);
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time_t file_mod_secs(const char *file);
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