texture scrolling
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@@ -41,7 +41,6 @@ void sprite_draw_all();
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unsigned int incrementAnimFrame(unsigned int interval, struct sprite *sprite);
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void sprite_flush();
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void gui_draw_img(const char *img, HMM_Vec2 pos, float scale, float angle);
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void gui_draw_img(const char *img, HMM_Vec2 pos, HMM_Vec2 scale, float angle, int wrap, HMM_Vec2 wrapoffset, float wrapscale, struct rgba color);
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#endif
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